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BeamNG Experimental Branch Feedback Thread

Discussion in 'General Discussion' started by gabester, Sep 9, 2014.

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  1. Dummiesman

    Dummiesman
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    Why are we begging Gabe to finish stuff, and complaining about known bugs? :|
     
  2. SixSixSevenSeven

    SixSixSevenSeven
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    That camera bug is damn annoying, I have to restart the game every damn time because I dont have a number pad
     
  3. Bubbleawsome

    Bubbleawsome
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    Peasant. :p True PCmasterracr has numpad!
     
  4. Zappymouse

    Zappymouse
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    So my 10 year old Dell rubberdome keyboard is part of the PeaSea mustardrice? Fantastic.
     
  5. Dummiesman

    Dummiesman
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    Will torque3d be optimized for shadows any time soon? It's quite an annoying thing to me. I can't play Grid map at even 40fps on high graphics detail.

    But rendering 2,215,040 polygons at once, in realtime, soft shadowed with a car reflection shader including frensel, candy, flakes, etc. Yields 115 fps. (using Unity3D)

    Here's the scene I'm rendering in realtime

    (imported from here)
     
  6. BaronRedStorm

    BaronRedStorm
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    1+ On that, i wish i could play with lighting system even on with reasonable fps But even low Causes a lot of lag :/
     
  7. mrboojay

    mrboojay
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    I have noticed the roller crumpling issue as well. As well as (sorry if this is known, but IDK if it is) the hamster wheel ramp on the right hand side has no collision.

    I also have a question, how do you use the wheel? I got a car in but I can't use it.
     
  8. BaronRedStorm

    BaronRedStorm
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    The hamster wheel acts like a hamster wheel one of the ramps do have collision one doesn't And your supposed to drive the car like a hamster running in it
     
  9. nophone

    nophone
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    Developer

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    If anyone is still having trouble with the crash to desktop errors, I was able to fix mine by switching back to the stable version on Steam and letting that install, playing the game, then switching to Experimental again. Maybe the problem only occurs if you have never installed the stable version ( I hadn't ).
     
  10. Cwazywazy

    Cwazywazy
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    pls grammer
     
  11. Kona61

    Kona61
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    Oh btw how do you use the hamster wheel and crusher, I spammed every button and all but it won't spin...
     
  12. BaronRedStorm

    BaronRedStorm
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    Hamster Wheel your Drive on it and drive it like how a hamster runs on it
    And you didn't spam all the buttons have you ever tried the Acceleration button for the Crusher Or if your in manual press x a few times
     
  13. mrboojay

    mrboojay
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    Oh, OK thank you. The car I was using got stuck (too low) and so I didn't know that nor think to try, thought it would spin on its own and toss the car around. I am also aware of one ramp having collisions, that is how I got the car in.
     
  14. amon_igre

    amon_igre
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    I have this boxes too.. Grey Boxes appear in distance!
     
  15. benjysane

    benjysane
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    Hello to you, I am very pleased to have had this update (after 3 download; it is amazing) butI have a little problem: when you first download, nothing worked, during the second, the cardoes not work I was missing some texture but the new Hirochi Raceway circuit work, butnow that all works, I is not collision in Hirochi Raceway : I through everything (barriers,stands, bridges etc...)
    If someone could help me, that'd be cool
    Thanks in advance
     
  16. BaronRedStorm

    BaronRedStorm
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    The collision issue's with Hirochi raceway are well known already
     
  17. Seb121314

    Seb121314
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    Personally i have big issue to configure my controller input maps , in the stable version i make my input easy but on the experimental nothing works. i tested 1 hour and nothing, i don't know if it's me or the experimental , anybody have the same problem ?
     
  18. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    IIRC They are reworking the input system. That's why custom input maps may not work.
     
  19. Seb121314

    Seb121314
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    ok thanks !!! :)
     
  20. SixSixSevenSeven

    SixSixSevenSeven
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    Right, been having alot of fun with these so its about time I share.

    "Imported" the sunburst engines and transmissions to the covet. Both engines, 1.8L, 2.0L and optional turbo package for the 2.0L. All three transmissions, CVT, DCT (both functional as on Sunburst) and the 6MT. Deliberately set it up so the sunburst engine has a new slot type for the sunburst transmissions so you cannot use the stock covet transmissions on the sunburst engine or vice versa. Also did the same with unique to mod differentials, these differentials use the covet final drive (as that worked best I found, sunburst ratio just wasnt as fun) but with sunburst axle friction and locking torque (in the case of LSD), they also have a slot type for a rear differential just for completeness sake. I don't like AWD covets, certainly not without a mesh edit to match, but theres always somebody that wants awd and the sunburst has it so there we go, these also have the sunburst rear axle friction (which is different from front) and locking torque values again. All of this is in hatch_engine_hirochi
    To boot I added a CVT for the stock covet in hatch_engine_cvt.
    Both hatch_engine_hirochi and hatch_engine_cvt require the lua folder and the 2 files within.


    While I was at it. Threw in hatch_engine_1_4_afh.jbeam and hatch_suspension_ABS.jbeam. The prior was going to be a mod with the Volkswagen Group 1.4 litre AFH engine, it isn't anymore. Instead the 1.4AFH file includes the Skoda Felicia 1.3Mpi and 1.6Mpi differentials and transmissions. The 1.3 and 1.6 differentials actually have different drive ratios on them (actually included in part name). The 1.3 and 1.6 gearboxes are near identical except for the 5th gear, in felicia circles the 1.3 gearbox is sometimes known as the short ratio box due to the 1.6 having a longer ratio on 5th gear (the non included diesel gearbox uses a 1.6 5th gear and then has its own longer ratio 4th gear, shares 1-3 with the 1.3 and 1.6 engines and has yet another differential unique to that engine). Random bit of felicia trivia, the 1.3 GLXi models for reasons unknown use a 1.6 litre long ratio differential on the 1.3 litre engine. Suspension_ABS is pretty obvious, just adds a terribly optimised ABS brake option.
     
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