hello everyone i know this is a weird question but is there any way to make an ffb wheel turn with an ai driving? (like setting the ai mode to span) the wheel in the game turns by the ai but my ffb wheel doesnt so is there any way to make my wheel turn with the ai while im not touching the wheel?
The oversteer reduction assistant is a very welcoming addition to streamline the driving, but I believe improvements could be made to its counter-rotation behaviour, from the viewpoint of making the driving more user-friendly for the player. With the combination of the player's input and the oversteer assistant, during a slide there are instances where the car will rotate so abruptly where it slides into the other direction and/or fishtails out of control. It's quite noticable when the car goes light over crests or suddenly loads up the tyres. This does occur more as you increase the assistant strength and can be remedied by reducing the strength, but now you lose most of the benefits of the countersteering assist. I think it could be more intuitive having the rotation speed of the car oversteering be dampened by having a more responsive steering assistant, while balancing the controls of the car's angle to the user's input. As a point of reference, the "Arcade Steering Mod" on the forums seems to strike a satisfying balance of stability and control at most speeds, remaining intuitive for the player to either maintain a slide or catch it under control with less of the snappiness behaviour. Unfortunately, the mod does interfere with the AI and mostly renders them incapable of driving.
I clicked on "continue with the current vehicle" after completing the short crawl on Utah the game removed both cars ( the car i was driving before the mission and the D-series crawler ) and the camera remained in the air near the ending checkpoint.
The new Civetta Scintilla, estimated range in interior infinitely goes up after turning the engine off while ESC is also Off
Thanks for the tip! - I tried it out today, and it does work. It turns out that there's some sort of mechanical issue with my mouse that slows it down, making it very difficult to use, (I'll probably have to replace some hardware), but it's doable, and I used it to take some of the following screenshots. I still would prefer to use the numberpad, or arrow keys in photo mode though. That's how the free camera is controlled, and I think it would be best to follow through with that in Photo Mode, for the sake of making things consistent & intuitive. Now, there are a couple of issues with the Moonhawk's configurations: The Powerglow configuration is the last configuration remaining with mismatched front & rear fascias - one or the other should be changed so that it has a consistent year. The Donk configuration is missing the paint scheme shown in the thumbnail. (As an aside, are we ever going to get an official donk LeGran configuration, as hinted at in the LeGran's release trailer?)
I'll give it a go, hope I remember to report back --- Post updated --- Yep, just did it I fell off a few times at the really off-camber rocks, but the Super-Pig is definitely capable enough for the job. It's all about patience - going slowly and choosing your line wisely.
How do I change the redline on the Scintilla? (sorry if i said it wrong.) Its stuck on 3.5k/4k and it wont change.
Is the engine cold? It makes the redline on the dashboard lower but you can still manually rev it up properly when it's cold.
So as usual I am late to the bandwagon. I have tried out the update for a week and overall it is really good. Props to the devs for the content added and fixed in the update. However, there are still a few issues: ~ The new Civetta Scintilla is a great car. It looks good. It sounds good. Its got plenty of parts to customize. Unfortunately, the one thing that it doesn't do very well is crashing. The thing crashes like a car in Forza; the front end of the vehicle especially feels too stiff, even for a modern luxury supercar. ~ The Licence Plate Regenerator doesn't work. Vehicles still spawn with plate characters but the generator doesn't start with anything and never generates text. Anyway, I hope everyone has a good day and a thumbs up the devs for another good update. --- Post updated --- Another thing I would like to add here is that the digital gauges of all cars are very laggy. In the reveal trailer for the Civetta Scintilla, they seem to be animated at 60 FPS. Ingame, however, they are much slower, at around less than 24 FPS, maybe around 12-16 FPS.
I'm assuming they just abandoned the lightrunner mode, or they are remastering it, since the Bolide didn't get a Powerglow config (oddly, it has a skin named "Powerglow", but it's blank). The skins weren't updated to PBR either, you can change the Chrominess for all of them. But since the Powerglow skin isn't mapped to the pre-facelift fascia it goes unaffected. As for the Donk, none of the thumbnails are updated, my personal theory is that we'll be getting a proper donk wrap for it once the remaster comes out. It's possible that the Moonhawk has a new model and they didn't want to bother making a skin for the old model when it's getting replaced soon.
Traffic is broken now. It doesn't spawn ahead, can stopped after their accident in some places often, and can spawn in front at moment around that places. Even vehicles can spawn inside of others (inside of buses, for example).
This problem existed long before and still present. Sometimes during driving the keyboard is unresponsive. Camera control(1 2 3 4) vehicle system control(V, ALT+S) and driving(arrow keys) are all affected. You have to press ESC twice to make it responsive again
Oh there's more than one? Sorry, I thought that was it. --- Post updated --- I did it. That was extremely difficult.
Maybe im stupid but how the hell do I use the repair coins in the "A run for life" scenario? What button?