bump intensifies Yeah... i made the Bastion as a 2D Car. 566 misplaced vertices. Polyflow go WEEEEEEE
Yep, bump. a lada for a game that doesnt even exist yet. Just finished the new engine, the old one was a 20 vertice chonk. Actually, 109. The new one is... 2350. Thats almost as much as the car's body. Yes, imma probably remake most of the body soon but... I'll leave this for now... maybe imma post the R Variant soon.
*bumps again* This is a japanese shitbox, specifically the Nissan Primera P10 GT. Working on a knockoff for the legendary SR20DE atm, it looks almost as atrocious as the car xD Pictures are 1 hour old so uh something mightve changed
Good news! The Ford GT thingy is coming along nicely, and i'll have more time soon, so i hopefully can improve this thing. But i am planning to bring it to Beam when the Scintilla comes out! My plan would be using the Scintilla as a base, putting a Gavril 5.5 into it, use Probeam to adjust stuff, and hopefully this goes places! (removed rear glass for better visibility) Also, get rendered
chevy beretta, 100% scratch (~20k tris) also my first attempt at an interior (gauge texture made scratch as well), can you tell i got bored and stopped modelling partway through
Didn't do a lot for a month, but a few days ago i started working a bit again. With a bit of help from Theo W and Nacho Problem (they showed me the bevel function), i improved it a bit, also upped the polyflow in some places (for example the front foglights were 4 faces, now they are 16) and started working on the inner stuff (aka i made nothing but a completly terrible radiator). Oh, and i changed the rear lights to be a bit more lore friendly, and the old ones looked awful lmao Next things to do will be the headlights and the inner parts. I've also tried to yeet it into Beam already, but that didn't work
Another project I recently just completed. All the modeling, lookdev, and rendering was done by me. Volvo 7900 Electric. These renders were done in unreal engine 5. My first time using unreal engine as my render engine. Studio shots done in Cycles Full project on my behance! Adam Wiese on Behance