Because this is a lore friendly version with some creative freedom, as shown by the live rear axle, how do you think you’re going to locate the rear axle, like a 4-link or a watts-link etc. I’d like to see a watts-link implemented as I’ve never seen an example of that in BeamNG. --- Post updated --- @Solarpower07
thing is, he wont need to ask for testers any time soon because as I'd previously said, we already have 23 testers
I counted 26 but I'm looking at the project testing channel. I don't know if you guys have a separate one or not now. Oh well I don't care and it doesn't effect me so.
The aero model that is currently in the game is not good enough to realistically represent a high downforce car like an indycar or an f1 car.
Apologies for the lack of updates recently, but we have some more progress! @powiephenom has been working on the chassis and engine models and textures (current images will be sent in the coming days) @Subarishi_Motors has also been working on the engine model, it's turning out really good so far! In-game, there's not too much more progress yet (no new models yet), only some stability, weight, and deformation adjustments. Also, the bumper bars are in-game and able to be detached! At the moment, the chassis alone has 5 separate pieces that can detach from each other: main clip, front clip, rear clip, front bumper bar, and rear bumper bar. We have much more planned to be done in the near future, so stay tuned! --- Post updated --- Nice picture of the engine model, courtesy of @Subarishi_Motors And, underneath those belts and gears, there's... even more belts and gears!
since this is lore friendly im waiting for the "Electronic window net" no need for normal window nets (its a joke btw don't go "that's gonna take a long long time"