1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

BeamNG Experimental Branch Feedback Thread

Discussion in 'General Discussion' started by gabester, Sep 9, 2014.

Thread Status:
Not open for further replies.
  1. Stormdrain

    Stormdrain
    Expand Collapse

    Joined:
    Jun 18, 2013
    Messages:
    480
    Left and right turn signals
     
  2. RCDuke

    RCDuke
    Expand Collapse

    Joined:
    Sep 14, 2013
    Messages:
    11
    I'm excited to try out the experimental branch tomorrow after I get home from work. I'll let the game download overnight and see what's new (and what's broken) in it!

    Thanks for letting us use the unstable version of the game!
     
  3. n0ah1897

    n0ah1897
    Expand Collapse

    Joined:
    Jan 31, 2013
    Messages:
    625
    "<" and ">" keys
     
  4. BaronRedStorm

    BaronRedStorm
    Expand Collapse

    Joined:
    Jul 12, 2014
    Messages:
    817
    Actually for the roller crushing thingy its Just acceleration button
     
  5. thecptn

    thecptn
    Expand Collapse

    Joined:
    Nov 9, 2013
    Messages:
    6
    So far so good, I like the performance timers, i was hoping customized times and distances, 1/4 mile, standing mile etc, also reseting the trip meter would be nice too.
     
  6. Dummiesman

    Dummiesman
    Expand Collapse

    Joined:
    Sep 17, 2013
    Messages:
    4,685
    Press F11 to get into the ingame editor.
    Press J twice.
    Exit the editor.

    I've experienced this several times :p
     
  7. JDMClark

    JDMClark
    Expand Collapse

    Joined:
    Aug 10, 2013
    Messages:
    1,347
    Just noticed theres a build id: 378600

    It changed yesterday when they did an update. So i guess thats a way we can organize which versions and which ones have bugs.
     
  8. GabrielFarre

    GabrielFarre
    Expand Collapse

    Joined:
    Aug 6, 2013
    Messages:
    440
    I have downloaded yesterday and i have many bugs :\
     
  9. Lentomakkara

    Lentomakkara
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    96
    It's called experimental for a reason.
     
  10. BaronRedStorm

    BaronRedStorm
    Expand Collapse

    Joined:
    Jul 12, 2014
    Messages:
    817
    Guys found a way to drive The T75 without much Lag just Set time to 2 Times slower its much better to drive it that way
     
  11. Potato

    Potato
    Expand Collapse

    Joined:
    Feb 19, 2013
    Messages:
    1,159
    Well yes of course it makes it run smoother, but it kinda defeats the purpose if you're playing in slow motion.
     
  12. BaronRedStorm

    BaronRedStorm
    Expand Collapse

    Joined:
    Jul 12, 2014
    Messages:
    817
    Yeah thats the downside But whats best Driving it at 16-10 FPS (I get in real-time) Or Drive around at 20-30 FPS (What i get driving 2 times slower with this)
     
  13. upsetkiller

    upsetkiller
    Expand Collapse

    Joined:
    Jun 8, 2014
    Messages:
    21
    or remove some of the underlaying parts of it . Its not good optimization , while my gpu was being taxed heavily ( gtx670) , the cpu was barely taxed that much ( i7 2700k @4ghz )
     
  14. GabrielFarre

    GabrielFarre
    Expand Collapse

    Joined:
    Aug 6, 2013
    Messages:
    440
    Ok ok :[ calma down ;P
     
  15. SixSixSevenSeven

    SixSixSevenSeven
    Expand Collapse

    Joined:
    Sep 13, 2013
    Messages:
    6,960
    Swapped the hirochi 2.0 into the covet with the optional turbocharger too (also optional on covet), chucked the DCT over too to go with it. In the covet, its actually a wicked engine setup, it can floor the ~200bhp just fine. Topped it out at 110mph on east coast USA and then flung it off a corner (didnt know it was there)
     
  16. GTR2legend

    GTR2legend
    Expand Collapse

    Joined:
    Aug 29, 2013
    Messages:
    213
    i can't for the life of me get the crusher's to work neither the large crusher or the crusher example i've been using the ''< and >'' keys but it won't do anything i've tried running cleanup.BAT file and that didn't work oh well it's in experimental i guess:cool:
     
  17. Jujune

    Jujune
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    1,116
    Is the map "East Coast" still WIP or finished?
    I ask this because it looks done but i found one Building without collision:
    View attachment 40934
     
  18. n0ah1897

    n0ah1897
    Expand Collapse

    Joined:
    Jan 31, 2013
    Messages:
    625
    The maps are not finished yet.
     
  19. benjysane

    benjysane
    Expand Collapse

    Joined:
    Jul 14, 2013
    Messages:
    28
    #299 benjysane, Sep 11, 2014
    Last edited: Sep 11, 2014
  20. GabrielFarre

    GabrielFarre
    Expand Collapse

    Joined:
    Aug 6, 2013
    Messages:
    440
    Mm really but its more slower than realtime its the same thing or not ??
     
Thread Status:
Not open for further replies.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice