What are they called? They look familiar to me… are they on a config or did you just pick them out of the part selector? I wouldn’t call it confirmed. These taillights have been around for a while. If I remember correctly they were just kind of added for the heck of it. I do think the Moonhawk will be receiving a remaster soon though, it’s in demand and in need of one.
Seing that we have tyre date in the race cockpit display, I think it is safe to say that BeamNG will one day have tyre thermals and possible wear. Although you should understand, that this will actually for the most part decrease grip as the current tyre are basically always in perfect conditions. This. I first tested it on my favourite highway endurance time trial and crashed several times because while it has superior handling compared to the other cars I used before, it so casually reaches speeds in excess of 200 kmh that you actually have to brake earlier because you have much much more kinetic energy to kill. If they add motion blur to the game, I want an option to disable it. Wind noise is a thing in the game already, just drive an EV fast and you can hear it quite loud.
"15x7 Alder Rallye Steel Wheels". They are on the pre-facelift V8 Sport, I haven't checked any of the other configs. I was just thinking that it should have a landau top yesterday. And an El Camino equivalent would be awesome. I think an entirely new car would be better if they were going to make another wagon though, since we already have the LeGran wagon.
I knew they looked familiar, but they definitely are new on the configs themselves. You can check the thumbnails if you don't believe me, since they haven't been updated yet.
Im use visual intuition for sense of speed, in camera options, i have horizon lock and inertia force set to 100%, and u can feel bumps, accel and lateral g forces in pov camera.. maybe if u try that sets.. u can feel the same sense of speed lol --- Post updated --- I u want to enjoy some VTEC pawa, download KLJP from @Kueso
I agree, I tought the Scintilla was too understeery at first, then I noticed I was entering corners at 80km/h because even its base versions are probably faster than the fastest SBRs (didn't test it, just speculation). OT: Will the Covet Remaster be released on a smaller update later on, or will it be delayed to 0.26? should've read a few posts above, I guess...
Will we ever get region-specific police spawns? Both WCA and ECA have Police liveries made for them, yet the game hardly ever uses them when you spawn in traffic with police cars.
Correct me if I am wrong, but I swear the Moonhawk's bumper could never do this splitting effect before. I know some cars can like the now remastered 1990s Pessima but I can never remember the Moonhawk being able to
I found that rather interesting too, I've been secretly hoping the ETK Driver Experience Center evolves into a German map with a small town or two and a looping Autobahn you can safely go fast on (unlike the Italy freeway, where some corners have poor visibility or can't be driven above ~95mph). I doubt we'll get a full racetrack though, there's already a Nürburgring mod and it's 4x larger then Italy (or 16x larger then the USA maps).
Speaking of the V8 Special, when was the bumper mandate lifted? All I know is that it would definitely not be possible for the V8 Special to be produced from '73-'75, but maybe in '78? On that note, it also makes no sense for any of the Moonhawks to be produced in '73, since that was a year before the bumper mandate.
tdev said earlier in the thread a week or so ago that they are currently targeting a 3 month cycle for at least the next couple releases. --- Post updated --- I also tested the Bolide with the Scintilla's tires on it and it could go ~41 mph around a corner that the scintilla could only do ~38 mph around, but that makes sense as the bolide is lighter and with the same rubber should be able to pull more cornering g's. Gotta remember guys, sure it is a supercar but this is still Beam which has very realistic physics and super cars in real life do not handle like cars in Need for Speed. Everything has to obey the laws of physics and if you've ever had a car mod in this game that you was way faster around corners than the Scintilla that you are comparing it to, it probably had tires with a ridiculous static coefficient of friction (I.E. The really popular LKS Pre-Runner mod was wayyyy faster around corners than the official D-Series Pre-runner, but that was because the tires on it probably had a higher Kinetic CoF than most real tires have Static.) --- Post updated ---