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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. jackmo2207

    jackmo2207
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    I can't help but notice that no mods got approved today. It could be a result of the staff taking a break since it's a holiday in Germany, but it could also mean that we're getting a small update of some kind
     
    • Agree Agree x 2
  2. ITHEPUNISHER

    ITHEPUNISHER
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    Nurburgring would be preferable, i know there's a mod but a legit version would be cool
     
    • Agree Agree x 4
  3. moses72

    moses72
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    pinto version?
    link?
     
  4. Wild Hog

    Wild Hog
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    Only if they do an "Idiot Tourist Driver"-mode for the AI
     
    • Like Like x 4
    • Agree Agree x 1
  5. MonkeyGoose

    MonkeyGoose
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    im on wheel and the thing understeers and oversteers its very odd
     
  6. fernando300198

    fernando300198
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    So u dont know how to properly push RWD limits or need more practice with more than 600HP.. Scintilla drives great, maybe need some tune in electronic driving aids but its perfectly drivable with wheel in hotlap's or agressive driving...
     
    • Agree Agree x 6
  7. MonkeyGoose

    MonkeyGoose
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    bruh tc is usually on. ive been driving with a wheel in beam for a long time, so to say its on me is a little bit of a stretch. also i can drive the bolide with no tc very well.
     
  8. Acrain7

    Acrain7
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    turn off traction control first of all, the system is too invasive in every setting and makes it much harder to drive than it needs to, often overcorrecting and causing you to crash rather than preventing it.

    Second, the car to me feels like one where you cannot exceed or stay below its limits- it has to be driven directly at its limits, not an inch below or above, otherwise it handles uncooperatively. If it isnt being driven exactly 10/10ths, it won't feel right, but the second you follow its groove in that exact limit of mechanical and tire grip, it's incredible. It's a car that you have to drive the way it wants to be driven, rather than you utilizing it as a tool how you see fit. You must follow what it wants from each corner, and if you obey it perfectly it will respond in the best way possible, otherwise you will crash. Drive the car the way it wants to be driven rather than trying to control it. Listen to the car, respond to its inputs exactly as it does yours and you will feel brisk like never before.
     
    • Agree Agree x 5
  9. FenderBenderTV

    FenderBenderTV
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    If you drive it right, it is by far the easiest car to drive on the twisty roads of Utah and Italy. Though one thing that would help that even more would be to have slightly grippier tires or more accurate tire simulation
     
    • Agree Agree x 2
  10. MonkeyGoose

    MonkeyGoose
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    it just needs to have more weight in the front. its too light which causes not force on the front wheels
     
  11. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

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    The biggest issue within our game is still the perception of speed, it's just very difficult to really judge how fast your are going, even in normal cars. Combine that with a ludicrously fast car like the scintilla and you very quickly get issues controlling the thing because you are simply too fast.
     
    • Agree Agree x 38
  12. Acrain7

    Acrain7
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    That's where motion blur comes in! :D

    Isn't that something that cannot currently be implemented due to game engine limitations, unless I am mistaken?
     
    • Agree Agree x 4
  13. Diamondback

    Diamondback
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    I don't know why we don't have that yet tbh.
    Probably the usual array of "oh shit, we can't do it like every other game does it because we can't hack things that depend on physical properties like speed".
    But realistically I don't know.
     
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    • Agree Agree x 1
  14. Acrain7

    Acrain7
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    I think that would do a ton for the sensation of speed, as well as perhaps increasing the fov exponentially with acceleration, to give the sense of being pushed back into your seat? I've only seen it done a couple of times, but personally I find it makes a huge difference.

    Also, if wind noise were to be implemented, the increase in the volume of wind noise as speed increases would be a great way to subtly clue the player into the increase of speed.

    Personally i usually use a combination of those factors and vibrations through the wheel or controller to be able to feel my speed, though those generally are only useful for grip levels during cornering. Perhaps if there was a way to translate that into straight line speed, as well?
     
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  15. vmlinuz

    vmlinuz
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    It has a very high power to weight ratio and the power comes in at high RPM, so you need to be careful with the throttle to avoid breaking the rear wheels loose. For understeer, you need to brake into turns, as you would when driving any racing car.
    How about changing the SSAO settings outside of photo mode? The low quality default is causing weird vegetation shading, I think
     
    #45095 vmlinuz, Jun 16, 2022
    Last edited: Jun 16, 2022
    • Agree Agree x 2
  16. Diamondback

    Diamondback
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    Hm, it's a modern NA engine with a really smooth torque curve, why would power come suddenly?
     
    • Agree Agree x 9
  17. vmlinuz

    vmlinuz
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    Maybe not "suddenly," but it's easy not to fully understand how much power you're putting to the wheels if you're used to cars that have their power down low.

    SSAO settings outside of photo mode, we need them! Hopefully that fixes parts of the trees turning black for some reason. Oversteer assist should also be disabled by default as it seems to be confusing some players
     
    • Agree Agree x 1
  18. Aquila:)

    Aquila:)
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    I don’t really agree with the electronic systems, I find them very good to be honest, they can save you very well, corse/ race mode isn’t really too invasive, your car will still oversteer enough and the driftmode actually helps you drifting for the first time. If you are driving on a racetrack tho, you obviously need to drive without the systems to get the maximum out of the car, like irl
    --- Post updated ---
    Yeah, seems like some players are confused by it but it is actually more realistic than having it turned off as you can steer against it and if you don’t give inputs it turns in the opposite direction your car is moving. This happens in real life as well which you can also see on wheels with ffb…
     
  19. vmlinuz

    vmlinuz
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    Then I would probably add a first-run notification saying that the feature is turned on and giving a brief summary of how it works and why it's needed
     
    • Agree Agree x 1
  20. esesel

    esesel
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    Afaik it is because t3d never really supported it... So it would have to ba made from scratch... Which is not completely trivial
     
    • Agree Agree x 1
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