(Tutorial) How to improve your automation cars with file editing

Discussion in 'Content Creation' started by TheCrySick, Jun 22, 2020.

  1. The_Tekkit_101 2

    The_Tekkit_101 2
    Expand Collapse

    Joined:
    Dec 4, 2015
    Messages:
    223
    Ahh okay, that's probably why, it's a manual haha
     
  2. TheCrySick

    TheCrySick
    Expand Collapse

    Joined:
    Aug 10, 2018
    Messages:
    158
    Indeed, there is no electronics to control those gearboxes XD
     
  3. shdevanski

    shdevanski
    Expand Collapse

    Joined:
    Feb 24, 2021
    Messages:
    11
    Any ideas how one might go about making swappable bodies, i.e. making a sedan or wagon variant?
     
  4. TheCrySick

    TheCrySick
    Expand Collapse

    Joined:
    Aug 10, 2018
    Messages:
    158
    No idea at all, sorry :/
     
  5. The_Tekkit_101 2

    The_Tekkit_101 2
    Expand Collapse

    Joined:
    Dec 4, 2015
    Messages:
    223
    Sorry for responding so late but, I selected a dual clutch transmission in Automation and I went to my engine file, did ctrl + f and gearChangeTime, didn't come up with any results.
    --- Post updated ---
    Okay nevermind, I added it manually and it worked. Thanks :)
     
    • Like Like x 1
  6. shdevanski

    shdevanski
    Expand Collapse

    Joined:
    Feb 24, 2021
    Messages:
    11
    Digging through the JSONs it seems there are references for it to pull up certain meshes from the .dae file to build the car with in Beam, but I'd have to composite all the bodies and mirrors and wheels into one file and somehow modify the JSON to make the body selectable, and that part is beyond me.
     
    • Like Like x 1
  7. shdevanski

    shdevanski
    Expand Collapse

    Joined:
    Feb 24, 2021
    Messages:
    11
    I found a trick for more realistic anti-lock brakes if you want to add it to the list. The ABS in exported Automation cars is just too smooth, if you watch demonstration videos (like this one) you can see that the wheel in a real car with ABS goes into constant micro-skids as the system adjusts braking force. If you look in camso_abs.jbeam you can see why it's so off in BeamNG; line 13, the absHz parameter, is set to cycle the ABS 50 times per second. Real life ABS systems can't cycle that fast. Most cars are in the 5-15Hz range, so if we turn this down to 15-20 we can get that realistic wheel stutter without noticeably affecting the braking distance.
     
    #107 shdevanski, Jul 22, 2021
    Last edited: Jul 22, 2021
    • Like Like x 1
  8. TheCrySick

    TheCrySick
    Expand Collapse

    Joined:
    Aug 10, 2018
    Messages:
    158
    Thanks!

    I will write a clean tutorial as soon as I am back from vacation!
     
    • Like Like x 2
  9. pss5156

    pss5156
    Expand Collapse

    Joined:
    May 7, 2017
    Messages:
    149
    THE EFFORT, MAN!
    THIS IS AWESOME!!


    Thank you so much :D
     
    • Like Like x 1
  10. TheCrySick

    TheCrySick
    Expand Collapse

    Joined:
    Aug 10, 2018
    Messages:
    158
    Thanks man :)



    By the way, I forget to talk about something here, that, I think, is quite big... I have found a way to add an interior camera to every single Automation car, as well as some custom parts like drivetrain or intakes, and it doesn't need any Jbeam modification on the car to work :p


    If you are interested, check this out: https://www.beamng.com/resources/interior-camera-and-custom-parts-for-all-automation-cars.19005/
     
    • Like Like x 2
  11. G-Farce

    G-Farce
    Expand Collapse

    Joined:
    Apr 1, 2016
    Messages:
    585
    That's so cool. Mainly I was making old cars last year and I found this out back then too. I always felt the ABS was too good for the cars, so I'd have it around 14Hz, turns out I made a relatively good guess and got it close to the real thing! Another thing is you can go into the engine jbeam and change the rev value from 100 to like 400, makes a v8 sound really aggressive on redline. Just fun to tinker with that and the idle rpm. Lastly, you can disable the automatic upshifting if your car does that weird shifting up nonsense every time by removing the // next to one of the lines. Allows an automatic to fully rev to whatever value you set it to before it changes gears.
     
    • Like Like x 2
  12. TheCrySick

    TheCrySick
    Expand Collapse

    Joined:
    Aug 10, 2018
    Messages:
    158
    Hi :)

    I am back home, so I will start working on the turorial for that! However, there is something I would like to ask to you.
    I am working on an Add-on, which add custom parts for all Automation cars, and I would like to add this realistic ABS to the mod. Are you Ok to let me add your discovery in this mod? :)
    Of course, I will credit you!
     
    • Like Like x 1
  13. shdevanski

    shdevanski
    Expand Collapse

    Joined:
    Feb 24, 2021
    Messages:
    11
    Of course! It might be a good idea to create a slider for ABS strength if you can though, I'm finding different cars respond to different values. Something with Automation's hard tires, say, might achieve realistic braking at 30 rather than 15.
     
    • Like Like x 2
  14. TheCrySick

    TheCrySick
    Expand Collapse

    Joined:
    Aug 10, 2018
    Messages:
    158
    Thanks!

    Ok, it should be quite easy to do, it's a simple variable, so I will add this slider! :)
     
    • Like Like x 1
  15. shdevanski

    shdevanski
    Expand Collapse

    Joined:
    Feb 24, 2021
    Messages:
    11
    So I figured out how to fix all the materials that Automation exports as hella glossy when they shouldn't be (leather, cloth, inside the wheel arches) but it's quite technical and should probably be a whole post of its own. I'll see about writing it up over the weekend.
     
    • Like Like x 2
  16. TheCrySick

    TheCrySick
    Expand Collapse

    Joined:
    Aug 10, 2018
    Messages:
    158
    I am extremely interested by that!
     
  17. shdevanski

    shdevanski
    Expand Collapse

    Joined:
    Feb 24, 2021
    Messages:
    11
  18. Chris6ix

    Chris6ix
    Expand Collapse

    Joined:
    Jul 8, 2017
    Messages:
    24
    Hey, just wondering if this tutorial is outdated or something because the pack creation just doesn't work for me...it still shows all car variants as separate cars in the vehicle selector :/
     
    • Like Like x 1
  19. TheCrySick

    TheCrySick
    Expand Collapse

    Joined:
    Aug 10, 2018
    Messages:
    158
    The tutorial is still up to date ;)

    The goal of a car pack is to share different cars with a single file, and not to merge them in BeamNG. If you want to create variants of a same car, then you can have a look at the ''Configuration'' section :)
     
    • Agree Agree x 1
  20. AblazeSaturn

    AblazeSaturn
    Expand Collapse

    Joined:
    Dec 10, 2022
    Messages:
    1
    hi, i am trying to do the electric engine, but when I put the torque values in, it says that it is protected cell and I have to contact you to make the cell unprotected
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice