If your mods are using tech from 0.24-0.25, yes it would break them. If the Bastion isn't in 0.23 yes you would lose it.
Hey all, I hope you are enjoying the update. I'm aware of a few police / chase mode bugs, and they will be focused on for the hotfix. For the traffic suspects mode, one of the internal traffic variables isn't being set correctly. If you want a temp fix, you can either play any mission first, or enter this in the console after spawning traffic: Code: gameplay_traffic.setTrafficVars({enableRandomEvents = true})
One question and not a Feedback, The Racing Dash is stated to be implemented with several vehicles and "with more to come", but as far as I've read on the patch notes it's only in the new Civetta and in the FCV, I didn't get to open the game yet, but is the Dash present in any other vehicle?
A little bit of lore for the v8 Scintilla. We wanted to use the Diesel and Gas v8 for the offroad config and the Movie prop config. The idea is, the dark owl is a stunt prop car. In real life you would want to use a reliable engine with readily available parts. .
The launcher failed for me as well, no error, it just didn't bother to migrate anything so I had to do it manually.
The optimum rev limit thing on the scintilla's dashboard continues to flash even when the game is paused
The civetta scintilla have a problem the radiator is too weak when i hit something didnt really hard the radiator always damage
I'd like the car selection to be free on all AI Race missions, at least once you've beaten it with the recommended one (mostly because I dislike the Bastion)
The option "My Cars" in the garage mode shows all configs added by mods in addition to the ones made by me. I assume it's supposed to only show the self-made configs? If not, that would be more fitting for an option titled "My Cars" in my opinion.
I just wanna say I can instantly tell the difference on the new traction control system. It's incredible, well done guys. You've truly outdone yourselves once again.