A V12 would indeed be nice but the existing V12 sound sample doesn't convince me one bit. It sounds nothing like a V12 should. The V10 sound sample is great, though, so that's why I bet the Scintilla will have a V10.
So next week it is… Can‘t wait for all the stay calm memes and Devblog Rickrolls to come in… I‘m super exited, a huge thank you to everyone in the Dev team!
Just them adding Linux support for the game, it's the process if you want your players to have the choice of which version they wanna launch. Quick summary, on Steam there's as far as i know two ways to have multiple versions of a game, one which consists of going into the properties of the game and selecting a "beta" branch (first screen) or directly a choice when launching the game (Beamng has none so it launches directly), with ETS2 for example you can choose between modded or not, Dx11 or other stuff (second screen) So now if you want to know what is what and where, it's simple (see third screen) Those are the versions you can choose in the properties (first screen) And this is what happens when installing the game, it has VC 2019 and DirectX because the game can't work without them but it's only one time install and then there's the Windows which is the actual game, so the new Linux version will i'm pretty sure work like ETS2, you'll be able to choose
Does rating a post agree that says update today but not posting count? Honestly annoyed the updates coming next week since I’m getting a procedure on my eye so I’ll be blind most of next eeek.
I pushed for BeOS support but nobody listened to me. Why. I even collected a total of 1 signatures online.
We'll port to javascript and run BeamNG.drive on browsers even on mobile. What could possibly go wrong, catch fire and explode at 5 minutes per frame.
last time I tried vulkan mod (I have to admit, with wine on linux) it was completely unusable... everything was out of focus, and it crashed really easily