not sure if you already know this but exaust gases come out of the muffler and the exaust tip at the back this probably has something to do with the roamer frame but im not sure other than that im loving the new update
The SR5 continues to take shape, rear bumper ready! I know, there is an annoying script error which doesn't stop, I'm trying to get rid of, to no avail for the moment... Noted, thanks!
Hi, just to clear things up a little. PostmortemSlayer did all the original coding and the headlight textures and I just updated it a little so that it works with the newer cars. Anyways, your mod looks amazing I should try it
The flexbodies and mesh's for the engine are a problem part right now. If those can be solved i'd be happy to do more engines.
Update: Gearbox tuned 10AT, diesel 5AT, 10AT. Differential tuned LSD correctly, added electronic diff lock on open diff and locking diff Configuration all factory models use open front diff, rear diff may differ in different trims
Sorry if it sound harsh, but the previous LSD set up is incorrect, as you can see, the parameter of said LSD is forward locking 0.6, reverse locking 0.5 and preload 200. In practice, the locking coeff should never exceed 0.5 as it translate to over 100% locking rate or infinity torque bias ratio(TBR). I already did the experimentation years ago. You need to divide the locking % by two i.e. 50% locking rate is 0.25 The vehicle IRL uses torsen differential, like this https://wiki.beamng.com/Differential#Gear_Limited_Slip_Diff
Thank you So far, working on a couple of things, the SR5 now have a simple overhead console, without the advanced TRD Pro controls, and the annoying bug which prevented the body be fully detached from the frame is also solved, among others. (A SR5 steering wheel is also on the way, looking as grey as the rest of the SR5 dashboard)
Hello jorgepinto, the first person camera is a bit off center and the steering wheel as well. I have the interior camera set to 0.378 for "x" which fixes it for the dashboard so it is now centered for the guages but virtual steering wheel itself is still a bit off center because of the car model. Also the steering wheel rotation is around 990 degrees lock to lock in real life so it should be around 495 degrees in the beamng suspension files "steeringwheellock" instead of 720. I might be 5 or 10 degrees off as im just basing it off a youtube video. Also i dont know the exact value of how much the wheel turns so i set mine to 0.27 in "factor" as 0.285 feels a bit twitchy to me. Also the navigation unit thing isnt attached to the windscreen. So just some of the small things i found. Anyway thanks for the mod, its awesome. 7:55
Once again a great mod from all the guys working on this, can't wait to see the additional parts and configs that will be in the coming updates, but for now this is my test vehicle on the realistic off-road map I am building. Here are some screenshots of it in action.
Yeah i know the lsd was to stiff. I just like the LSD/Locked combination. I wish more OE vehicles had it so i could retrofit one into my car. But my car has IRS with a nissan R200. --- Post updated --- Good sir, Could you please look into the sshiftlogic for the diesel 10 speed? it's seperate from the petrol/gas one and it doesn't want to shift out of the first couple of gears. Needs to to shift as like 4200-4300rpm at maximum when you're feeding it the onions.