Released 2019 Toyota 4Runner (Update 27/12 - Hotfix)

Discussion in 'Land' started by JorgePinto, Jun 4, 2022.

  1. Psychotic_Kazu

    Psychotic_Kazu
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    Looks amazing, I'm downloading it right now.
     
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  2. dumpling

    dumpling
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    If that's possible, then I will try to make it work. The drive modes have different grip settings from light to heavy, but it doesn't make a difference because of the limitations of this game.
     
  3. default0.0player

    default0.0player
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    Well, I made the transmission torque converter logic, and from the "Updated Shiftlogic Automatic Transmissions" mod's Sunburst & Grand Marshal's 4AT. However, I did not expect the vehicle to be that heavy and draggy, where a whopping 60kW is needed when cruising at 120km/h. How about changing the final drive ratio?
     
  4. VirtualBox Machine

    VirtualBox Machine
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    Great Mod!!!! Thank you! Could you make a Toyota Sienna 2017-2022. This mod is so good I think you can even make the Toyota Sienna 2017-2022!
     
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  5. Krzysiu171245

    Krzysiu171245
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    I love this mods
     
  6. dumpling

    dumpling
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    He uses Forza Horizon 5 models for creating mods, and there are no Siennas in that game, so it is not going to be made
     
    #166 dumpling, Jun 8, 2022
    Last edited: Jun 8, 2022
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  7. JorgePinto

    JorgePinto
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    I adjusted the 5A stock transmission gear ratios to be as accurate as most sources I found show, but the diff final drive ratio is already 3.73 which should be correct, so not sure how can I improve things to help you out on this one...
     
  8. Peeblejeeble

    Peeblejeeble
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    Just a question: Do other Forza games release their models for free? Such as the Honda Odyssey from Forza Motorsport 7, since I saw other users suggesting a minivan? Just to be clear, I'm not making any suggestions, just asking a question. You guys have done an amazing job on one of my all-time favorite trucks! Keep up the amazing work. :D
     
  9. jackmo2207

    jackmo2207
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    I don't think they actually 'release' the models at all, they're just easy to extract from the game
     
  10. default0.0player

    default0.0player
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    I improved the torque converter lockup behavior without changing the gear ratio. If the final drive is 3.73:1, there's no way the gearbox can hold 4th gear, cruising at 80~120 km/h have to use 3rd gear or the speed will drop consistently.

    Another problem is the differential. The so-called "Toyota Locking Rear Differential" and "Toyota Limited Slip Front Differential" has preload 200(too much) forward lock 0.6(means 120% locking, unrealistic) reverse lock 0.5(means 100% locking, unrealistic). Please investigate the differential IRL 4Runner and edit the ingame LSD data.
     

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  11. dumpling

    dumpling
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    I tried to find information on that, but sadly, I couldn't find any. :(
     
  12. default0.0player

    default0.0player
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    Well, you can find it in Toyota's website. They all use part-time AWD, no front LSD, rear diff is either open or locking, Torsen is not available
     
  13. baldmtn

    baldmtn
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    Love it! :D Good work so far!
     

    Attached Files:

    • screenshot_2022-06-09_14-50-56.png
    • screenshot_2022-06-09_14-52-11.png
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  14. JorgePinto

    JorgePinto
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    Thank you! :)

    Another update is available now too!

    screenshot_2022-06-09_09-23-39.png

    • Added stock 4Runner bumper
    • Added stock interior (Without any red stitching and TRD logos)
    • Improved torque converter lockup behavior (thanks to @default0.0player )
    • Made the side TRD Pro logos be removable via parts editor
    • Made the front plate holder optional
    • Added an overall stock config including all stock parts listed before (pictured above, thanks to Palkia @Discord )
     
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  15. Ludio0110

    Ludio0110
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    One thing though, the stock config uses Gavril Hubcaps. Maybe rebrand them for a change...
     

    Attached Files:

    • screenshot_2022-06-09_15-42-11.png
  16. TacoDoritos

    TacoDoritos
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    wow
     
  17. JorgePinto

    JorgePinto
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    Placeholders for the moment, I would like to create some stock 4Runner rims as well, so these will do for now
    --- Post updated ---
    Also, I just learned that the base model is the SR5, so in the next update, besides renaming it to that, SR5 rims will also be available for it :)
     
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  18. JorgePinto

    JorgePinto
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    And the final update for today!

    screenshot_2022-06-09_13-50-17.png

    • Updated Stock config to SR5 config
    • Added SR5 rims
    • Added SR5 hood
    • Added SR5 interior trim
    Please mind the rims are far from great, my modelling skills are still killing me...if you don't get too close, they'll get the job done though!
     
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  19. Turbo49>

    Turbo49>
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    Did you use edgesplit ? from the screenshot it looks like it might just be missing that. You can also select edges and manually set them to be sharp if needed.
     
  20. default0.0player

    default0.0player
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    I see the S mode is removed from both the 4AT and the 5AT. In this case the "vehicleController_t4runnr.lua" is no longer needed as the only purpose is to separate aggression calculation between D and S, please delete it and change the "vehicleController_t4runner" in both the t4runner.jbeam and the t4runner_transmission.jbeam back to vehicleController, and remove the aggressionSmootingUpSport and aggressionSmootingDownSport.
     
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