THIS PROJECT IS TEMPORARILY FROZEN DUE TO MY UNIVERSITY EXAMS. Spoiler: Old Stuff (beginner me) So, so, so. I don't know how to start thread, so I'll just show you what I've got: low-poly model from GTA:SA mod (HELLo, optimization) no experience in texturing... ...and slightly edited JBEAM from older Civetta Bolide. Good luck for me! So... It has no introduction Pics from last version (FH4 3d model): UPD from 12th March 2023: Stock-ish version straight from original CP2077: IT WILL REVIVE SOON, MAYBE EVEN WITH REWORKED JBEAM
UPD from 22 Jan, 2023. I found better 3d model (It's ported from FH4, I guess...) I need help with JBeam of doors because I want them to slide like in original game. Pls help me
Hi. It looks great, I really like it. Unfortunately, I don't know much about modding. However, I hope someone with the right skills will pay attention to this thread and help you. Best wishes for success! «Wake the f*ck up, Samurai! We have a city to burn!»
They can't afford proper 3d modelling software so they all buy automation instead. PS this is freaking amazing, I love 2077 and I love the quadra. Please don't abandon this!
UPD from 12 Feb, 2023. These screnshots are awesome. There's still a lot of work to do, but it became even more beautiful than before. If I do some more lightning improvements, it may look like it's actual Cyberpunk 2077 game! What do you think? Smaller pics (I guess): P.S. I'm quite busy to begin realization of "sliding doors". But I would like to thank @CYCJoseph for advice of further actions. Gotta learn some new modding stuff!
The first ever Cyberpunk 2077 car mod in BeamNG. CyberBeams 2077 or CyberNG.Punk 2077 Keep it up with the good work!
Here are some specs I could pull from FH4. Drivetrain is mid-AWD with what appears to be an 80/20 rear bias. The gearbox is a 7-speed, and the creators couldn't seem to figure out kind they wanted it to be; interior shows both a third pedal and an automatic-looking shifter. The engine has a displacement of 4376cc, is probably a V10 judging by the sound, and is twin-turbocharged with a max boost of 10.3 PSI, spooling so quickly that full boost is available right off idle even if you try to launch in 7th gear. Rev limiter is set at 7000RPM. Peak power of 607HP comes around 6050-6100 RPM, peak torque of 560 lb-ft occurs around 4850-5000 RPM. Tires are race compound (probably semi-slick under updated FH5 logic) to start, can't find the size information (neither wheel size nor tire width is changeable so someone would have to data mine for it) but the rears in particular are absurdly fat. Total weight is 2756lb, with 45% on the front. With all max upgrades, it becomes significantly different. Peak power increases to 1358HP at around 6150-6250 RPM, and torque to 1187 lb-ft at around 5200RPM, with a displacement of 5000cc, a rev limiter of 7400RPM, and a max boost of 48.5PSI available from about 2000-2100 RPM. Overall weight decreases to 2714lb with 44% on the nose. It also has adjustable downforce, defaulting to 77lb on the front and 143lb on the rear. Somehow, despite the AWD, fat tires, and downforce, it still has terrible handling.
I am surprised! I thought this would be one more of those mods that somebody posts one thing on the forms about and it just fades into the depths of the forms.
Tis a 7 speed auto(mated manual?), in Cyberpunk it only has two pedals although it feels like an SMG in the OG vanilla game judging by how the takeoff feels and how long it takes to shift
I used some basic info about this car from "hacking scanner" in CP2077, so I made it approx. 3131 LB weight and 740 PS. I will remake engine specs after my exams are over. Also, 10x for this info. I have FH4 in my Steam acc. and I found some mismatches with CP2077 specs. I'll try to make "golden-half" or something to feel it grippy and powerful --- Post updated --- Still WIP, man, gotta lots of improvements and "rail doors" to do