Well its more fun to try it.. We'll see --- Post updated --- Although i really need some collaboration or help with the others for creating the textures and the engines --- Post updated --- For other information about the mod please join the discord server. https://discord.gg/jyfswNkVfv
Well for the first gen I will only include diesel versions. the gas versions and new models will be on the next update.
yes that's right --- Post updated --- Reminder: the model will finish in days but still the configurations for the mod to work are still in development so stay tune
Just saying but starting all out on a full car ain't a good idea I recommend making a part mod for a vanilla car not trying to make you lose motivation.
Will you at least Help... Because i am really confused on how to make a mod. Can you ateast show. P --- Post updated --- Can you atleast show a picture where do i start first? --- Post updated --- I absolutely had no idea making full model car would not be a good ideo --- Post updated --- Like I would build the suspension and the chassis fist befor going up on the car model
I can't show anything right now because I'm on my phone but question do you know what a jbeam is? Also why did you reply to my comment two times?
Like I Sorry ive been struggling since im in a lhone too but i know what a jbeam is and i think you meant you want me to make a jbeam first for the car before the model right?
So what --- Post updated --- so i create the model at the same time as i am making the nodes for the vehicle then i am done at making the jbeams
No you start by making the model THEN you do the jbeam. But starting with the outline of the headlights and grille is not the way to go, start with the roof instead. The vertices should be placed as gridlike as possible, and make sure to not make n-gons. You must also make the frame, the interior and the backside of all parts. You must also texture everything. Then, you must either find an existing jbeam and displace nodes to fit the shape, and change values to fit the weight and stiffness of the desired car. Or, you could make one from scratch, which needs a lot of knowledge on jbeam, physics and car mechanics. What modernoob suggests (and i do too) is to make something like a bumper for a vanilla car to start with. You'd only have to model one part, and you could reuse the existing bumper jbeam but adapt it, which shouldn't need much more than moving the nodes.