1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. vmlinuz

    vmlinuz
    Expand Collapse

    Joined:
    Mar 2, 2014
    Messages:
    2,409
    Well, you do seem confident, so I'll assume this has all been duly noted long before I mentioned it. Godspeed :D
     
    • Agree Agree x 3
  2. Koichiro Iketani

    Koichiro Iketani
    Expand Collapse

    Joined:
    Nov 2, 2018
    Messages:
    744
    Kirbyguy on YT ported the laser scanned Nordschleife from Assetto Corsa into BeamNG, i assume whoever did that lap used this mod
     
    • Agree Agree x 2
  3. esesel

    esesel
    Expand Collapse

    Joined:
    Feb 18, 2019
    Messages:
    741
    There is no real problem with the system. Down force can be pretty well simulated. The problems are with cars that loose parts and more complex aerodynamic phenomena. For driving it's fine. Only the drag calculations are a bit too crude, as they are not truly physically calculated and tend to be to forgiving what leads to cars that have unrealistically high speeds.
     
    • Agree Agree x 3
  4. Tashy26

    Tashy26
    Expand Collapse

    Joined:
    Jan 11, 2016
    Messages:
    40
    Y'all will complain that there's no modern supercar, and then when it's being added, complain about it
     
    • Agree Agree x 24
  5. McBeamer94

    McBeamer94
    Expand Collapse

    Joined:
    Jan 4, 2019
    Messages:
    2,307
    • Like Like x 1
  6. NielsBlueBlick

    NielsBlueBlick
    Expand Collapse

    Joined:
    Aug 21, 2013
    Messages:
    25
    I hope the Bolide supercar has a lot of different configs like SuperLeggera, Speciale and all the other millions of different versions Ferrari and Lamborghini puts out for every car model.
    Oh and don't forget that Twin turbo 2000 hp drag version. Would be a crime not to add that
     
    #42546 NielsBlueBlick, May 31, 2022
    Last edited: May 31, 2022
    • Agree Agree x 5
  7. rmfurm

    rmfurm
    Expand Collapse

    Joined:
    Feb 18, 2017
    Messages:
    320
    upload_2022-5-31_10-35-25.png

    Just wondering what you guys think of this. Evidently it shows that career mode is actively worked on, with probably a couple of different ideas/visions/prototypes. With any or none possibly becoming the way the devs want to take career mode.
     
    • Like Like x 4
    • Agree Agree x 1
  8. Car8john

    Car8john
    Expand Collapse

    Joined:
    May 12, 2016
    Messages:
    6,292
    Honestly the first evidence of any sort of Career mode comes from the first BeamNG video ever published, where it has that HUD edited onto it to resemble a halo game of sorts, with a crosshair and health displayed, its evolved alot since then, and to be honest Rocky Start only shows us what the game would have looked like if career mode was released way back when
     
    • Agree Agree x 3
  9. CatAstrophe05

    CatAstrophe05
    Expand Collapse

    Joined:
    Jan 8, 2020
    Messages:
    311
    nah its just the crysis 2 ui i'm pretty sure, probably a placeholder given it was in the cryengine days
    upload_2022-5-31_2-5-10.png
     
    • Agree Agree x 11
    • Like Like x 2
  10. Car8john

    Car8john
    Expand Collapse

    Joined:
    May 12, 2016
    Messages:
    6,292
    damn straight ripped and cropped, amazing
     
    • Agree Agree x 1
  11. rmfurm

    rmfurm
    Expand Collapse

    Joined:
    Feb 18, 2017
    Messages:
    320
    Dev standards have definitely increased :D
     
    • Agree Agree x 3
  12. vmlinuz

    vmlinuz
    Expand Collapse

    Joined:
    Mar 2, 2014
    Messages:
    2,409
    Teaser tuesday?
     
    • Agree Agree x 4
  13. gtaman788

    gtaman788
    Expand Collapse

    Joined:
    Aug 15, 2012
    Messages:
    712
    I hope so ( as always ) I think seeing we did not get one last week. I think we have a chance.

    BUT in saying that sometimes we go longer then 2 weeks. As they dont want to define the Teasers.


    SO I think we have a 50/50 For this Tuesday.

    And a 70/30 for next week ( IF no teaser this week )
    :)
     
    • Agree Agree x 5
  14. Acrain7

    Acrain7
    Expand Collapse

    Joined:
    Sep 7, 2015
    Messages:
    3,506
    Schrödinger's Teaser
     
    • Agree Agree x 5
  15. Formula24

    Formula24
    Expand Collapse

    Joined:
    Aug 22, 2018
    Messages:
    215
    you also have to remember that most road car laps aren't the full circuit and are Bridge to Gantry lap times which cuts roughly a mile long straightaway out
    Screenshot_2105.png
     
    • Agree Agree x 1
  16. (sam)Vallalaharta_.

    (sam)Vallalaharta_.
    Expand Collapse

    Joined:
    Apr 23, 2018
    Messages:
    20
    Don't you think that 14 seconds it's just too much between a race car and a street car? I mean you got a point on the recreation but usually cars in videogames are faster than real life because the racing conditions are perfect to make a hotlap, and the nurburgring mod it's a port from Asseto which it's laser scanned. In my mind the aero it's the main factor why the sbr it's slower, it has slicks, more horsepower and a similar weight, the aero has to be the reason
     
    • Agree Agree x 2
  17. McBeamer94

    McBeamer94
    Expand Collapse

    Joined:
    Jan 4, 2019
    Messages:
    2,307
    14 seconds is a big difference but I don't think it's too much. If you're talking about the SBR Hillclimb, the crazy aero bits, the slick tires, the chassis stiffness and the race car suspension setup help it in cornering. The Hillclimb variant may be equally as fast (or just a teeny bit faster) as/than the SBR4 S2 on the straights, but it's significantly quicker on the corners because of these four factors. So I'd definitely say that the SBR4 Hillclimb is about 14 seconds faster than the SBR4 S2 on the WCUSA Racetrack.
    After all, the Vivace Race, a car with FWD and the same horsepower as the Vivace S 350Q (with the lovely 5-cylinder and the loud gearshifts that, unfortunately, won't return), is about 12.4 seconds faster on that track because of its aero dress, the slick tires, the better chassis stiffness and the race car setup.
     
    #42557 McBeamer94, May 31, 2022
    Last edited: May 31, 2022
    • Agree Agree x 3
  18. esesel

    esesel
    Expand Collapse

    Joined:
    Feb 18, 2019
    Messages:
    741
    Don't forget 14 seconds is a lot on the Nürburgring. And driver skill is also a factor. At least for me the beamng physics are not at the point where I can fully commit when racing.
     
    • Agree Agree x 1
  19. paulnewman

    paulnewman
    Expand Collapse

    Joined:
    May 2, 2022
    Messages:
    90
    I come from sim racing background (ac, acc) and I find the behavior of road cars in some aspects more convincing than in ac.
    Namely curb handling, braking (abs intervention, lateral movement on aggressive camber), ability to rotate off throttle, dealing with jumps (which there are a couple on nordschleife). I mean no comparable car in ac gave me similar feeling to road going vivace s, which btw is a gem in my opinion. Mind you there weren’t many comparable cars…
     
    • Agree Agree x 9
  20. CarCrasher283

    CarCrasher283
    Expand Collapse

    Joined:
    Dec 14, 2017
    Messages:
    344
    I did a time trial test with the SBR at Spa. I wanted to see how it faired against GT3 cars. The SBR I used is custom made, made to be a really fast track car. It has 950 horsepower (1050 with nitrous) and is RWD. Even with double the horsepower, the SBR, if I remember the times correctly, was about 9 seconds slower than the fastest GT3 time at Spa in 2021. Big reason could be that the Nomi GTRX aero kit has a ton of drag, but even then the SBR visibly doesn't turn as quickly as GT3 cars, which I attribute to there being no underbody aero physics
     
    • Agree Agree x 2
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice