Well, you do seem confident, so I'll assume this has all been duly noted long before I mentioned it. Godspeed
Kirbyguy on YT ported the laser scanned Nordschleife from Assetto Corsa into BeamNG, i assume whoever did that lap used this mod
There is no real problem with the system. Down force can be pretty well simulated. The problems are with cars that loose parts and more complex aerodynamic phenomena. For driving it's fine. Only the drag calculations are a bit too crude, as they are not truly physically calculated and tend to be to forgiving what leads to cars that have unrealistically high speeds.
Y'all will complain that there's no modern supercar, and then when it's being added, complain about it
That's too far fetched a statement to be believed. --- Post updated --- This is interesting. I'll check them out when I find time!
I hope the Bolide supercar has a lot of different configs like SuperLeggera, Speciale and all the other millions of different versions Ferrari and Lamborghini puts out for every car model. Oh and don't forget that Twin turbo 2000 hp drag version. Would be a crime not to add that
Just wondering what you guys think of this. Evidently it shows that career mode is actively worked on, with probably a couple of different ideas/visions/prototypes. With any or none possibly becoming the way the devs want to take career mode.
Honestly the first evidence of any sort of Career mode comes from the first BeamNG video ever published, where it has that HUD edited onto it to resemble a halo game of sorts, with a crosshair and health displayed, its evolved alot since then, and to be honest Rocky Start only shows us what the game would have looked like if career mode was released way back when
nah its just the crysis 2 ui i'm pretty sure, probably a placeholder given it was in the cryengine days
I hope so ( as always ) I think seeing we did not get one last week. I think we have a chance. BUT in saying that sometimes we go longer then 2 weeks. As they dont want to define the Teasers. SO I think we have a 50/50 For this Tuesday. And a 70/30 for next week ( IF no teaser this week )
you also have to remember that most road car laps aren't the full circuit and are Bridge to Gantry lap times which cuts roughly a mile long straightaway out
Don't you think that 14 seconds it's just too much between a race car and a street car? I mean you got a point on the recreation but usually cars in videogames are faster than real life because the racing conditions are perfect to make a hotlap, and the nurburgring mod it's a port from Asseto which it's laser scanned. In my mind the aero it's the main factor why the sbr it's slower, it has slicks, more horsepower and a similar weight, the aero has to be the reason
14 seconds is a big difference but I don't think it's too much. If you're talking about the SBR Hillclimb, the crazy aero bits, the slick tires, the chassis stiffness and the race car suspension setup help it in cornering. The Hillclimb variant may be equally as fast (or just a teeny bit faster) as/than the SBR4 S2 on the straights, but it's significantly quicker on the corners because of these four factors. So I'd definitely say that the SBR4 Hillclimb is about 14 seconds faster than the SBR4 S2 on the WCUSA Racetrack. After all, the Vivace Race, a car with FWD and the same horsepower as the Vivace S 350Q (with the lovely 5-cylinder and the loud gearshifts that, unfortunately, won't return), is about 12.4 seconds faster on that track because of its aero dress, the slick tires, the better chassis stiffness and the race car setup.
Don't forget 14 seconds is a lot on the Nürburgring. And driver skill is also a factor. At least for me the beamng physics are not at the point where I can fully commit when racing.
I come from sim racing background (ac, acc) and I find the behavior of road cars in some aspects more convincing than in ac. Namely curb handling, braking (abs intervention, lateral movement on aggressive camber), ability to rotate off throttle, dealing with jumps (which there are a couple on nordschleife). I mean no comparable car in ac gave me similar feeling to road going vivace s, which btw is a gem in my opinion. Mind you there weren’t many comparable cars…
I did a time trial test with the SBR at Spa. I wanted to see how it faired against GT3 cars. The SBR I used is custom made, made to be a really fast track car. It has 950 horsepower (1050 with nitrous) and is RWD. Even with double the horsepower, the SBR, if I remember the times correctly, was about 9 seconds slower than the fastest GT3 time at Spa in 2021. Big reason could be that the Nomi GTRX aero kit has a ton of drag, but even then the SBR visibly doesn't turn as quickly as GT3 cars, which I attribute to there being no underbody aero physics