WIP Beta released Nissan Terrano WD21 (1992-2006)

Discussion in 'Land' started by JNR231, Sep 6, 2021.

  1. LPerez94

    LPerez94
    Expand Collapse

    Joined:
    Dec 24, 2019
    Messages:
    101
    noticed when suspension is lifted.. radiator breaks easier
     
  2. LJ_DC20

    LJ_DC20
    Expand Collapse

    Joined:
    Dec 9, 2021
    Messages:
    90
    i actually want an LHD version
    so i can remake the Philippine commercial for the terrano
    all i need is the wheels from that exact tvc
     
  3. Ludio0110

    Ludio0110
    Expand Collapse

    Joined:
    Dec 11, 2021
    Messages:
    92
    Hey, I've actually searched this up on Google and found this video. Say, is this the commercial you are talking about?
     
  4. LJ_DC20

    LJ_DC20
    Expand Collapse

    Joined:
    Dec 9, 2021
    Messages:
    90
    yep, thats the one
     
  5. JNR231

    JNR231
    Expand Collapse

    Joined:
    Feb 9, 2021
    Messages:
    174
    1.0.5 is here.
    UPD. File reuploaded for fixing weight and 0-100 in information tab.

    Changelog:
    • Weight reduced to ~1960kg (on R3m) and 2007kg (on A/J Limited).
    • Upper link position adjusted (for fixing rear axle rotating under braking).
    • Removed Roamer steering rack and installed steering pendulum like on real car (need feedback about how stable it work).
    • Fixed frame collision and underbody/frame coltrises.
    • Added speedchime and custom turnsignal sound (For script thanks to @schumacher and for sounds thanks to ATV75)
    • Reworked fueltank JBEAM (it can be broken now).
    • In theory - fixed radiator and driveshaft breaking in some cases.
    • Fixed refNodes, now Toe/Camber in UI widget is displayed correct.
    Current issues:
    • In some cases applying the brakes while standing on some surfaces can cause the front wheels to spin (mostly on offroad wheels).
    • Toe changes with front suspension up/down moving.
    • Rear frame part (where suspension mounted) is to stressed.
    • Body mount to frame is very wierd (not have enough stiffness).
    • Speedchime and turnsignal sounds can be heard from outside.
    • In case of reloading (via R) when speedchime is enabled (more that 115km/h) it dont disabling (for fix - reload car via Ctrl+R).
     

    Attached Files:

    #325 JNR231, May 24, 2022
    Last edited: May 24, 2022
    • Like Like x 10
  6. LJ_DC20

    LJ_DC20
    Expand Collapse

    Joined:
    Dec 9, 2021
    Messages:
    90
    nice!
     
  7. Ludio0110

    Ludio0110
    Expand Collapse

    Joined:
    Dec 11, 2021
    Messages:
    92
    After pondering upon this one... I suddenly realized that there were LHD Terranos here in my country (Philippines)!

    Now, I change my mind. I'm all into the second option, provided that the LHD variant will come as both Terrano & Pathfinder.
     
    • Agree Agree x 1
  8. JCX034

    JCX034
    Expand Collapse

    Joined:
    Aug 21, 2016
    Messages:
    1,148
    It would be nice if there is the 2.4l engine for it.
     
  9. PowerstrokeHD

    PowerstrokeHD
    Expand Collapse

    Joined:
    Feb 5, 2021
    Messages:
    2,563
    Is it even possible to go fast enough for the speedchime to engage?
     
  10. NeX_25

    NeX_25
    Expand Collapse

    Joined:
    Jan 18, 2014
    Messages:
    178
    Just to say this is top quality mod ! It drives soooo good and it is well detailed and beautiful model.
     
    • Like Like x 1
    • Agree Agree x 1
  11. VENOMOUS 2

    VENOMOUS 2
    Expand Collapse

    Joined:
    Oct 17, 2018
    Messages:
    380
    where was v6?
     
  12. Ludio0110

    Ludio0110
    Expand Collapse

    Joined:
    Dec 11, 2021
    Messages:
    92
    No updates regarding that yet I think...
     
  13. JNR231

    JNR231
    Expand Collapse

    Joined:
    Feb 9, 2021
    Messages:
    174
    On this moment - it planned, but after adding LHD version.

    Yes, it possible.
     
    • Like Like x 1
  14. VENOMOUS 2

    VENOMOUS 2
    Expand Collapse

    Joined:
    Oct 17, 2018
    Messages:
    380
  15. LPerez94

    LPerez94
    Expand Collapse

    Joined:
    Dec 24, 2019
    Messages:
    101
    pretty realistic.. Most old school IFS 4wd does it especially with off set wheels. It reducing the down travel might help
    EDIT:

    You're right toe changes especially when lifted and revving it hard on acceleration.. It's fine with stock height
     
    #335 LPerez94, May 26, 2022
    Last edited: May 26, 2022
  16. Fruit91

    Fruit91
    Expand Collapse

    Joined:
    Dec 18, 2014
    Messages:
    32
    nice mod yes!
     
  17. EunosRoadster69

    EunosRoadster69
    Expand Collapse

    Joined:
    Jan 26, 2021
    Messages:
    522
    I really love this mod and I really want one in real life. Thanks for making this mod. I hope to see the V6 engine in the future to see how it feels!
    --- Post updated ---
    Does anyone know what the overdrive button on the Terrano means?
     
  18. umustbeloggedintododat

    umustbeloggedintododat
    Expand Collapse

    Joined:
    Feb 16, 2019
    Messages:
    1,381
    dang this mod is impressive. I love how detailed it is.
     
  19. JNR231

    JNR231
    Expand Collapse

    Joined:
    Feb 9, 2021
    Messages:
    174
    Disabling 4th gear on automatic transmission.
     
    • Agree Agree x 1
  20. Clivey

    Clivey
    Expand Collapse

    Joined:
    Feb 3, 2017
    Messages:
    67
    Fantastic work on this mod so far. Really, well done! The radiator breakages do seem to be reduced (although they still happen occasionally) since the last update. :D

    Hopefully I can help you improve it further. I've noticed that the gear reduction for low range (and subsequently the engine braking) isn't strong enough. For reference, I have an R20 Terrano 2 with the 2.7TDi (TD27Ti) and 5-speed manual in real life and it's maximum speed in low range is 30mph. IDK if the transfer case for this mod is from a stock BeamNG vehicle (e.g. D-Series) but if it is, maybe adding the Crawler version would be better?

    Also, please could you add a tow hitch when you get chance to implement one?

    Thanks once again for all the time and effort you've put in to this! :cool:
     
    • Agree Agree x 3
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice