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Is the Z-axis height? Or is it depth ( forward/backward direction)?

Discussion in 'General Discussion' started by Tsukatan, May 18, 2022.

  1. Tsukatan

    Tsukatan
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    Im working with Blender, but recently started 3D CAD with SolidWorks as well, so I am confused. (Z axis in Blender is height, SolidWorks is depth)
    Let me know your thoughts!
     
  2. Sithhy™

    Sithhy™
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    I guess it depends on the program. In some, Z depicts the height of something while in other, usually Z is the depth. I think that even Unity or Unreal Engine uses Z-axis for depth
     
  3. Car8john

    Car8john
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    For me its always been depth when referring to 3D images, im guessing some people make the Z axis height as they will do a 2D sketch using X and Y relative axis while looking from the top down, then proceed to build up from there

    For people who have a preference it usually comes down to how you view yourself building a project, if it is from left to right or bottom to top
     
  4. AX53

    AX53
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    It's pretty common in game design to have z as the height axis. One exception i can think of is minecraft where y is the height axis.
    But in beam it is indeed Z which is the height axis, just like in Blender.

    It's also common to have y+ being forward and x being side to side which is how beam vehicles are setup.
     
  5. jackmo2207

    jackmo2207
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    I always assumed Y was normally vertical because that's how it was in Minecraft lol
     
  6. AX53

    AX53
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    Yea. It doesn't really matter which letter corresponds to which direction.
    But I think the reason why Z is often the height axis is that you want to combine the first two coordinates (x and y) because they are used in a 2D context and assign them to the two dimensions which are most similar to eachother. Then put the odd one out on the depth.
    Using Z for a horizontal axis would make more sense in like a side scroller game or fighting game.

    Ultimately it doesn't really matter, and Z have become the most common choice for height.
     
  7. Tsukatan

    Tsukatan
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    Thank you guys. As a side note, it seems that height is on the Z axis for architectural design and on the Y axis for mechanical design.
     
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