For "ecological raison" and may be an economical one, a V6 hybrib engine consume less than a V8, it's the same reason why modern supercar got smaller engine ... By the way in 80's, in F1, engine manufacturer were more free to design engine, so we had a 4 cylinder with a massive turbo (lag) and in other hand a naturaly aspired V12
considering cars like the mclaren Artura and Ferrari 296 Exist, I think it's not unreasonable to presume that a "base model" version of the civetta would have a TT V6, with higher end versions getting N/A V8s, then probably TT V8s in the track-focused trims like the bolide. as far as modularity goes, I'd imagine they might be adding some hypercar variant, they could go one of two ways: either an all-electric 1600+ HP monster that would wipe the floor with an eSBR800, or a classical "driver focused" manual, RWD, V12 Halo car. i'd imagine the prior is more likely, since the objective of implementing a high-end supercar is likely mainly to display the capability of the physics engine with ridiculous vehicle performance.
using a smaller turbocharged engine with the same power definitly saves fuel when driving normally, about 5%... there is a reason basically all manufacturers moved to turbochargers. however weight at slow speeds and aerodynamics at high speed are a bigger factor.
I think it’d be very cool if we ended up with an NA V10 or V12 for the “purists” demographic that enjoy the high revving instant torque experience and a turbo V8 for those who just want to go really fast.
The engine can't handle "fast car fast," the aero and traction models break down and the wheels expand due to centrifugal force, not to mention you can't have maps big enough to truly accommodate that kind of speed. Makes sense that's what they would focus on, but it is a little concerning. If BeamNG can't really handle much more than the near-supercar SBR4, then why not focus on improving the SBR4 instead of just adding another car in the same niche?
Personally, I would prefer an update that does not contain any new content except the Covet remaster, but focuses on fine-tuning the AI, graphics, UI and the rest of the game. The amount of content in the game is already sufficient, and some cars desperately need a remaster, so a completely new car is not the most important need
I totally agree and I'm half expecting that to be honest, I wouldn't mind if the supercar came at a later date as either a smaller update or in 0.26, but I can already see the "why did they take 5 months to do one car remaster!?" comments from people who don't know the work that goes behind the scenes. OT: I wonder if the supercar will have a convertible/targa model, it would be pretty cool and serve as a "spiritual successor" of sorts to the targa Bolides.
the devs who make cars are a separate group to the ones who work on the game engine, different again to the ones who make maps, and the ones who do backend GE programming. if they stopped making cars, that wouldn't allow them to make the rest of the game features any faster.
the team has different members developing different parts of the game. and while there is propably some overlap, there are only so much programmers that work on UI Graphics and AI. You cant just tell the 3d modeler or sound guy to figure out tire temperature. It would be stupid to have parts of the team work on nothing while the engine is getting finished. Apart from that i have to disagree with you on a basic level too. The game doesnt have enough content. Many crucial vehicular archetypes are still not in the game, and a truly big map is dearly missing and would be my first priority if i were in charge.
In the micro/short term is as you say but in the long term that is not so true. Resources are limited so if you have in the team, say, 4 car artists, and 1 AI expert, you are making a choice of priorities, and shaping the way the game will develop. I like your archetype approach (much more that with the "we need more trims or facelifts") and agree that there are many of them (some very interesting, think DS) missing. But I think that finishing the game first and then add missing/extra content, should be the way to go. And, wait for it, (once we had a feature complete BeamNG) DLC would be a legitimate and sustainable way to keep developing a 10 years old game where some of us haven't reward this awesome team in a lot of years.
Maybe deprecating the 32-bit version was necessary to remove limitations on map size and/or to allow the aerodynamic and tire models to scale? While I have gone on about how BeamNG's engine and simulation models can't currently handle a true supercar, I wouldn't be shocked if this were actively being worked on.
People saying "I'd prefer no new car but instead X graphics improvements and Y new UI" don't seem to understand that 3D artists can't work on the game engine itself. I.E. "the devs" aren't just a bunch of people that can do everything for the game, they all have specific jobs.
i posted it here a while ago idk if its still in the forums but people were having issues watching it
But a change in the game engine could break existing features that would need to be adressed by other people. For example, a change on how the game handles aerodynamics might make the cars already in the game behave weirdly at high speeds, which means vehicle artists would need to re-tune every single existing car. It's not like they can just change some base code and everything will just fall on its place and work as expected.
exactly, this is probably whats going on with the reworked game mechanics, which is why we dont have any new teasers since its all behind the scenes
An Italian Supercar with a choice of engines is a bit unusual. I mean, have you ever seen a Ferrari or a Lamborghini model being available with engines having different amounts of cylinders at the same time or, at least, in each life cycle of the car? Cause I straight up don't remember something like this ever happened. The only cases of a slightly different engine being available in each life cycle is either when an NA engine is replaced by a slightly larger NA engine with the same amount of cylinders (308 to 328, 348 to 355, 550 to 575, 360 to 430, Gallardo to Gallardo LP 560-4, Murcielago to Murcielago LP640) or when a NA engine is replaced by a smaller turbocharged engine, again with the same amount of cylinders (California to California T, 458 to 488 to F8 Tributo). And don't mention the Purosangue - first, that's an SUV and second that's a kinda normal passenger car that needs to offer the choice of different engines because not everyone wants a V12 or a V8, plus markets like the Chinese impose strict taxes for engines larger than 3 liters. Anyway. I believe that if it's gonna have an ICE (which I very much hope it is), then it's only going to be one of the three/four ones we're discussing - that's either a V6 or a V8 or a V10 or a V12. As I said a few hours ago, if it's gonna have at least a V8 engine, then the V6 can be used for a smaller Civetta model than the one we're discussing here, because this is yet another niche missing from BeamNG. I'm not really considering an all-electric variant because I like my Supercars going brrrrr, and I'm also not considering a manual transmission for the car because modern/current cars of its type and its base of inspiration have abandoned manuals for good (and rightfully so in my mind, because manuals don't match the rest of the technological tour-de-force of these cars).
There were 2 different version of the ferrari f12, one with a V8 and the other with a V12. I'm pretty sure there was a lamborghini that had different engines too.
And eventually we'll see a demonstration of the reworked aerodynamics and stuff, which would either be a teaser or upon release
It might be the gtc4 then ? Yeah, there was the GTC4Lusso and the GTC4Lusso T, the latter having a V8.