That's how it works, the front left generally spins easier due to weight balance, and as it has less traction than the right, the front right pushes the vehicle to the left. This is pretty normal.
The 3D data of the suspension looks like it was imported from the Car Mechanic Simulator. I'm sorry if I made a mistake. Anyway, it's a good car.
If that were the case then it wouldn't work seeing as Car Mechanic Simulator uses an entirely different program/engine to read data. The Physics Mechanics would be totally broken and not work as well. You can't just copy paste data (code) like that. Things have to be rewritten or barrowed from something else that's already in BeamNG. You can tell if something is fixed to work or if it's just a meshslap, you can check this by checking the Jbeam. Most newbie or even at times lazy "mod authors" will slap a different mesh on something and call it good without editing the JBeam.
looks great, man! as a proud crv owner, it's really nice to see one in game. (almost) love the work, great mod!!
Why is the thread still marked as WIP? it's already been released. shouldn't it be labeled a WIP beta release?
my web page was a little bugged so i couldn't see dates only the time. however there's not much movement here which is a little disappointing because this mods has potential. not sure if the creator has moved on from it or making another project
Try this, it looks like it tells you were to get exactly what you need https://documentation.beamng.com/modding/vehicle/intro_jbeam/