Released Onomichi, Hiroshima (Yakuza 6)

Discussion in 'Terrains, Levels, Maps' started by AgentMooshroom5, Apr 10, 2022.

  1. AgentMooshroom5

    AgentMooshroom5
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    Onomichi is a coastal city located off the Seto Inland Sea in Hiroshima, Japan. This is a port of the version found in Yakuza 6, which features a condensed version of a section of the town set in the year 2016/7.
    For more info on the real world locations featured in the map, here's the google maps links for the arcade/train tracks and boat dock/ferry area, along with a brilliant set of comparison photos from reddit user u/preparedtodie_.

    This map has now been redone from basically scratch making use of Car_Killer's latest work with yakuza porting tools and the first larger scale thing done with them (opposed to the smaller ones here) - Now there's proper PBR materials converted from the original game, all of the map props from the original (missing from the original version), both the temple and observatory maps have also been merged, updated lod areas (no more jpeg boat), updated map controller lua, time switch loading screens, much improved and optimised night lights, better emissive materials, custom scenarios, fancy weather, more animated props and proper ambient sounds. This may not be an exhaustive list, we've done a lot and I forget some of it.
    The map is barely recognisable from the original and most of this is thanks to the brilliant work of Car_Killer (as always), with extra contributions from thomatoes50 and dummiesman

    Screenshots
    image8.png image.png image1.png image2.png image3.png image4.png image5.png image6.png image7.png

    This map still requires beefy PC specs to be able to run cleanly (decent ram and vram) - Vulkan is recommended for best performance but may require using free cam to fly around the streets to load them first before the fps can smooth out, because of dynamic mesh feature used in the level. Load times may also be quite long, especially on the first run.

    The map also contains lots of areas more suited to walking mode, which now should be a nice ambient experience in itself (footage is from wip version but you get the idea)


    image13.png image9.png image10.png image11.png image12.png

    Credits:
    @Car_Killer - Conversion tools, materials, most night lights, animations, most sounds, lua, etc, etc, etc, this would not be remotely possible without his work :)
    @thomatoes50 - Prop/asset file decoding and conversion
    @Dummiesman - Lua optimisation
    @theturboturnip - Yakuza importer blender tool
    @! nick - some form of emotional support
    @Ezo/GT Sport - original plates
    Ryu Ga Gotoku Studio - original models and stuff

    kevo_night.gif

    Download - https://1drv.ms/u/s!AnYJ-T2skt_Mk4k5m2fC2i0EvbxsGw?e=YlRvxJ
     
    #1 AgentMooshroom5, Apr 10, 2022
    Last edited: Mar 16, 2024
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  2. Czax125

    Czax125
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    Hell yes! Im looking forward to it.
     
  3. Truck-truckin-truck

    Truck-truckin-truck
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    Looking forward to this. Love the other map, makes for awesome screenshots. take as much time as you need.
     
  4. monke gaming

    monke gaming
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    looks great so far
     
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  5. Andryusha

    Andryusha
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    Good luck with the map!
    Your previous map turned out to be very good looking!
     
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  6. Duh anime addict

    Duh anime addict
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    Could you add a prop yacht?
     
  7. AgentMooshroom5

    AgentMooshroom5
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    it's a small japanese fishing town, why would there be a yacht? there's already lots of fishing boats and the ship from the original game anyway
     
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  8. Truck-truckin-truck

    Truck-truckin-truck
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    Agreed, the town it's self is not a tourist type town and isn't focused on tourism, going to that town would be a lot different then going to Tokyo, where they have signs posted in both Japanese and English (mostly just very popular areas in Tokyo though). Pretty much the only places that most people think of in terms of Japan is Tokyo, Kyoto, and Okinawa (My sisters husband was stationed there for a while) along with Hiroshima and Nagasaki which are only vastly known due to WW2 and the U.S. dropping bombs on them. So it really makes no sense to see a yacht in a town that isn't seen as some high-end fancy/tourist area.
     
  9. Toivio

    Toivio
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    Cool looking map:cool:
     
  10. warrick

    warrick
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    what is the size of the map?
     
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  11. itzdaechoindawadaa

    itzdaechoindawadaa
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    That’s a beautiful map
     
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  12. Fonnie Faxbear

    Fonnie Faxbear
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    Looking really nice. Keep up the great work!
     
  13. Lykos

    Lykos
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    That is awesome, can't wait to try it out ! So far it looks awesome ^^
     
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  14. Eskim

    Eskim
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    This is genuinely insanely godlike. Loving these imports being done.
     
  15. beambloxtv1

    beambloxtv1
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    Can a Samsung computer handle this map?
     
  16. Car8john

    Car8john
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    what are the specifications of said computer?
     
  17. beambloxtv1

    beambloxtv1
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    i have a intel core
     
  18. Car8john

    Car8john
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    yeah im not entirely sure it will
     
  19. LeakyLine

    LeakyLine
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    I am very excited for this. Keep the Yakuza maps coming! I loved Kamurocho.
     
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  20. AgentMooshroom5

    AgentMooshroom5
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    Quick progress update, courtesy of mostly CK working more of his magic
    Map lighting has been heavily adjusted and looks nice at non-extreme-morning-or-evening times now
    Lots of materials have been fixed up to make everything look a bit nicer, most notably the nasty black roads are much closer to the irl grey tones now

    Night lighting is mostly all set up and in place now

    CK's epic map controller stuff has been heavily updated now from the kamurocho version and has lots of useful new features along with optimisations and fixes

    I've modelled the cars used on the ropeway in the distance (or used to be in the case of their irl equivalents) and if all goes well they should be able to be animated too

    I've also spent lots and lots of time fixing the endless amount of sign UVs, and would have called that job finished if not for the several I noticed while taking screenshots for this post
    Not too much of an idea on a release date at the moment but development is definitely on the home stretch I would say so shouldn't be too long, unless my PC decides to try to kill itself again (which is is probably why it isn't out already)
     
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