You're welcome! Beamng has a great community, so I might as well try to do my part lol. Glad to hear it works, if anyone else wants a copy my email is stephenmunger12@gmail.com, message me and I'll send it or if i get enough inquiries I'll just upload the file
The track is very bumpy entering the turns, would you be able to fix this as it makes the cars slide around when exiting and entering the corners
that’s more to the mesh itself. And since i tend to preserve the original mesh, it’s nothing really i can do until i can find a much better track model (I’m currently eyeing on Nascar 21: Ignition’s version, but the tools that I need to extract the track are still WIP)
should AI always be set to risk 2? can i just set AI to random in the radial menu? it seems like risk 0.3 makes the AI stop on the banking, maybe you can make AI risk 2 by default? I have to use the arrows to set the risk and i cannot type in the numbers or the camera will switch (i have no number pad on my keyboard)
yeah. For some reason they see the wall as an obstacle that the AI thinks is right in front of them. Idk how to really fix that other than setting the risk to 2 and or use Script AI
i'm still waiting for the right tools (since when i originally tried to export everything, the objects were not in the places that they are in the game, ie all at the 0,0,0 location). exporting through ninjaripper literately crashes my computer because i needs more VRAM that any known graphics card on the market (all of the objects are loaded at once)