WIP Beta released Talladega SuperSpeedway - Nascar Thunder 2004 PC Port

Discussion in 'Terrains, Levels, Maps' started by Blood-PawWerewolf, Jun 16, 2020.

  1. stephenmunger16

    stephenmunger16
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    You're welcome! Beamng has a great community, so I might as well try to do my part lol. Glad to hear it works, if anyone else wants a copy my email is stephenmunger12@gmail.com, message me and I'll send it or if i get enough inquiries I'll just upload the file
     
  2. JDSprinting

    JDSprinting
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    Does this have AI paths built in?
     
  3. Turbo49>

    Turbo49>
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    Yes.
     
  4. Razor_T

    Razor_T
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    YES! I FINALLY FOUND THIS!
     
  5. bonzomcdrumcat

    bonzomcdrumcat
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    The track is very bumpy entering the turns, would you be able to fix this as it makes the cars slide around when exiting and entering the corners
     
  6. Blood-PawWerewolf

    Blood-PawWerewolf
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    that’s more to the mesh itself. And since i tend to preserve the original mesh, it’s nothing really i can do until i can find a much better track model (I’m currently eyeing on Nascar 21: Ignition’s version, but the tools that I need to extract the track are still WIP)
     
  7. Santiyesss

    Santiyesss
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    should AI always be set to risk 2?
    can i just set AI to random in the radial menu?
    it seems like risk 0.3 makes the AI stop on the banking, maybe you can make AI risk 2 by default? I have to use the arrows to set the risk and i cannot type in the numbers or the camera will switch (i have no number pad on my keyboard)
     
  8. Blood-PawWerewolf

    Blood-PawWerewolf
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    yeah. For some reason they see the wall as an obstacle that the AI thinks is right in front of them. Idk how to really fix that other than setting the risk to 2 and or use Script AI
     
  9. thatonekidd789

    thatonekidd789
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    check dm/conversation
     
  10. driver21

    driver21
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    How do i insert the Pitboxes?
     
  11. Blood-PawWerewolf

    Blood-PawWerewolf
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    just replace the textures. I kept the original names the same for this reason.
     
  12. driver21

    driver21
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    what do i replace?
     
  13. Blood-PawWerewolf

    Blood-PawWerewolf
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    the filenames are named like “pitbox_01” “pitbox_02” etc.

    same thing goes for the board on the wall
     
  14. driver21

    driver21
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    the only file with pitbox i got are pitbox.dds
     
  15. Blood-PawWerewolf

    Blood-PawWerewolf
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    Ohh. I forgot about how i did it. You got to set them in the map/level editor
     
  16. Inthalangsy2011

    Inthalangsy2011
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    the mod wont show up
     
  17. Blood-PawWerewolf

    Blood-PawWerewolf
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    What version of the game are you running?
     
  18. ModerNoob

    ModerNoob
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    Any update about this? (Just wondering)
     
  19. Blood-PawWerewolf

    Blood-PawWerewolf
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    i'm still waiting for the right tools (since when i originally tried to export everything, the objects were not in the places that they are in the game, ie all at the 0,0,0 location). exporting through ninjaripper literately crashes my computer because i needs more VRAM that any known graphics card on the market (all of the objects are loaded at once)
     
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