I know there are many related threads, and I looked at a lot of them, but I could have sworn I drove a few maps where the car did stall in water. Is this possible to setup stalling in water now ? If so, how? Is this something that is car specific and must be part of the vehicle setup or can it be configured in the world editor, like 3 feet of water causes vehicle to stall? Thanks
You can, and you can use it on any car with any map, assuming the car has the code, and the map has proper water Code: ], "engine":{ "onBeamBreakDisableDriveshaft":["driveshaft"] "waterDamage": {"[engineGroup]:":["pickup_engine_intake"]}
Ok so it must be setup in both vehicle and water. Do you know what the proper water setup is in the map? Thanks
open up a default map with water and look at the viscosity and density values of the ocean in the scene tree. I forget what the values are now off the top of my head. I think they are around 500 - 1000 but I'm not sure.