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Maluch JBeam rebuild

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by AdamPLGames, May 17, 2021.

  1. supra107

    supra107
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    What kind of ridiculous are we talking here? 1GB for just this one car mod? :p
     
  2. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Not THAT much fortunately, I think the final version will be like 300MB if I optimize it well, which is still more than the CrashHard BigRig and than some smaller maps, and it's comparable to the Trapez and Oldsfullsize which both understandably have a lot of content
     
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  3. Agent_Y

    Agent_Y
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    Added functional parking lights integrated with white turn signals for early Italian version. Demonstration:
    High beams on, parking brake off: Lights don't glow
    1.png
    High beams on, parking brake on: Lights glow with high intensity
    2.png
    High beams off, parking brake on: Lights don't glow
    3.png
    High beams or parking brake off, turn signals on: lights glow with low intensity
    4.png

    Made taillights a little bit thinner, can't get them exactly as thin as irl because the whole model has wrong shape
    essggf.png
    --- Post updated ---
    Updating configs, about 25 of them updated so far (to put it into perspective, it's so many of them that the thumbnails don't fit all on the screen at once, and it's less than a half of all configs).
     
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  4. Xupaun

    Xupaun
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    Actually, the 12" wheels tend to fall off in other cars, especially depending of the track width values. This is not a problem in the Maluch itself or lighter cars like the pigeon or wigeon.
     
  5. Agent_Y

    Agent_Y
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    THANKS A LOT FOR REPORTING THIS, there was a geometry issue with the wheels that I wouldn't have noticed if I didn't test this, and it was actually the cause of the bug where the game wouldn't shift up in arcade gearbox on the car (no idea how it was related to that but now it's fixed). Now they work on all cars except for the 200BX for some reason (does it even have 4-lug hubs from factory? If not then that's probably why.)

    Lol the issue with the wheels was causing extreme problems with the torque before, the acceleration was realistic but most of the torque was apparently lost at rotating the wheels which effectively made the car less powerful, previously it had trouble just moving itself with the driver and passenger with a stock engine, now it can haul 3 tons of weight and not care, only starts struggling at 8 tons, this is epic
    wdgge.png
    --- Post updated ---
    This is unbelievable... 20+ tons of planks, with the only modifications being front counterweight, 5 more horsepower and a heavy duty flywheel, just like irl! This is definitely its limit but still super impressive!
    wetertse.png
     
    #1025 Agent_Y, Mar 31, 2022
    Last edited: Mar 31, 2022
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  6. SKB

    SKB
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    So that's why it always felt a bit odd while trying to accelerate. Hmm
     
  7. Agent_Y

    Agent_Y
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    Yeah that's exactly why, it had barely enough torque to move, with a heavier car I would have noticed the issue because it wouldn't start, but this is only 600kg so it was moving, so I never noticed it and I assumed the problems with heavier weight were caused by something else lol
    Now it can finally drive uphill properly too
     
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  8. AdamZ5

    AdamZ5
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    is there a chance that you would release at least the jbeam? this thread was dedicated to the jbeam that was already finished quite some time ago yet it still isn't out
     
  9. Xupaun

    Xupaun
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    I noticed that WAY earlier, but didn't report because it worked on smaller cars, so maybe it was intentional. Looks like it wasn't
     
  10. Logan Mikael

    Logan Mikael
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    well, it even has the 1500cc F4 Volkswagen Type 1500 Engine, but it must be a vw beetle or a vw bus
     
    #1030 Logan Mikael, Mar 31, 2022
    Last edited: Apr 9, 2022
  11. Agent_Y

    Agent_Y
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    No it wasn't finished, it had severe issues that required rebuilding the Jbeam of the whole front part, then more smaller issues were found. I think the point when it was finished was around the beginning of this month, and then some things got improved later. And I can't release it without finished configs anyway. Be patient, there is not much stuff to go, from me probably only the configs left.
     
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  12. supra107

    supra107
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    Hey, I patiently waited for the FPS Trapez to come out, and I'll patiently wait for this to come out. No need to hurry modders, let them take their time. :)
     
    • Agree Agree x 1
  13. PowerstrokeHD

    PowerstrokeHD
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    The FPS would be awesome in a demo derby with this.
     
  14. Agent_Y

    Agent_Y
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    I think the Trapez would instantly win, there is no way to do a demo derby with the Maluch properly. On the front the steering is exposed (it literally has the most exposed steering possible) and on the back it's the engine (not only the engine mount is somewhat fragile but also the whole rear bar can fall off). It would probably need a full external body cage to take the damage, but that's against the rules of most derby competitions. There is literally no derby Maluch irl because it would suck, there are many dirt racers instead because it's easy to just cut the exhaust and strip the interior. Unless there was a derby with just the Maluch allowed, but it would go forever because they are slow and can't deal much damage.
     
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  15. Agent_Y

    Agent_Y
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    According to my ST manual, the tilting front seats were also a thing in Poland, but unlike in Italy, they had a latch. It was a thing for higher trim models before FL added regulated seats instead, so I added it. The highest trims also had sunvisors which I also added.

    About half of all configs updated, and a new one added that I only found out today that it existed. Old manuals are like goldmines.
    frfrdsa.png
     
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  16. locualo

    locualo
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    hayabusa engine swap¡
     
  17. Agent_Y

    Agent_Y
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    Will be in version 2.0, someone would have to model that engine, that's a lot of time, so not yet
     
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  18. locualo

    locualo
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    what really?
    that will be epic¡ :O
     
  19. Agent_Y

    Agent_Y
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    Either that or some other motorcycle engine will be there definitely
     
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  20. Murzynek Bambo

    Murzynek Bambo
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    Hey, you could always re-use the pigeon/wigeon 1300cc and label it as some generic superbike engine. Not the specs though, it revs much less and has a way different torque curve than any motorcycle so the performance aspect would need to be re-done.
     
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