WIP First rail yard map!

Discussion in 'Terrains, Levels, Maps' started by Masuo, Jul 21, 2021.

  1. Lewhik

    Lewhik
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    That's absolutely beautiful!
     
  2. zagdima

    zagdima
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    How did you deal with rotated obj such as junction rails in my case they rotated at spawn.
     
  3. Masuo

    Masuo
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    junctions have been made totally from scratch and now only point blades are jbeamed, the rest is just TSStatic. Also I used self-made script to connect all the junctions, semaphores, destructible platforms, buffer stops etc. into one "vehicle". I'll release all these scripts when the map is finished:>
     
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  4. smh_ss

    smh_ss
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    looks promising
     
  5. KiloHotel

    KiloHotel
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    Excellent work.
     
  6. Azoron

    Azoron
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    Wow this looks amazing!
     
  7. Masuo

    Masuo
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    upload_2022-1-25_17-42-52.png
    3 days of work and the new rail traffic control system is almost ready! You can move switches, display realistic signals on semaphores with just one click, etc.! Btw. moving a switch after you set the route will delete that route from the panel, but intentionally won't reset the semaphore, so you can easier simulate some human erros and crash trains with each other;)
     
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  8. Atahjukee

    Atahjukee
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    wow, this is what ive waiting for! it will be a fun map for crashing train or roleplaying!

    btw, is the passenger wagon availabe for public or is it private?
     
  9. Elaíus

    Elaíus
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    Man... This is INCREDIBLE!
    I can wait for this, do not rush to create it, so you can also see if it is optimized for weak computers!
    --- Post updated ---
    It´s private, go to Page 1 and you can see the Author Message.
    But- Don´t be sad, because it haves terrible physics
     
  10. Masuo

    Masuo
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    Hi! Some new improvements:
    - working light poles
    - destructible railroad and raod signs
    - dispatcher's ui tweaks
    - much more forests and farmlands
    - a big Nomi factory outside the town

    Now I'm planning to improve the enviroment around the tracks a bit more, get AI paths to work, create a promotional video and we'll be ready for the first public beta release!

    for the good people: https://paypal.me/maseuko

     
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  11. Elaíus

    Elaíus
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    Congratulations! I wish I could donate to you, but for the moment i can´t :(
    Although, do you know what the minimum requirements would be for this map to work?
     
  12. WarEthe

    WarEthe
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    Literally looks like a train simulator... Can't wait to see release!
     
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  13. TheWater1234

    TheWater1234
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    Will this map be in the repository when it is released?
     
  14. Masuo

    Masuo
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    yup

    currently works at 60-100fps at my ryzen 1600 and rtx 3060
     
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  15. Elaíus

    Elaíus
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    I have a GT1030 With 2GB of VRAM, Ryzen 5 2600x and 8GB oF Ram
     
  16. Masuo

    Masuo
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    I'm still alive! Working on bringing back PBR terrain materials:>
     
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  17. TheWater1234

    TheWater1234
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    Do you know more or less when the map will be released?
     
  18. Lewhik

    Lewhik
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    When it's done.
     
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  19. Masuo

    Masuo
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    As soon as I get these PBR materials to work, decorate the environment a bit more and create promotional vid, the map should be ready for the first beta release.
     
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  20. TheWater1234

    TheWater1234
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    That's excellent news! Wait............. what?
    The map hasn't even been released and you are already adjusting it to PBR!?
     
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