A lot of the time, if a car flips and lands on another car, it tends to stick to the top of it like that one scene in Cars. Do you plan on fixing it?
Also if Anyone Wants To have Very good Barrels in the grass or like if the car gets on its lid and slides into the grass here is a very good grass mod https://www.beamng.com/threads/realistic-grass-physics.73869/
I could try, yes. My guess is that the nodes from the side skirts get caught underneath the roof, which I suppose isn't too hard to fix
I think this is a map issue, i can have this issue with one map but not another. --- Post updated --- this happens to me with walls lol
The walls on the Talladega are extremely thin, for whatever reason it causes nodes to get stuck behind them It isn't as noticeable for other cars because their fronts crumple more (they don't have a tube chassis underneath) so that somehow bypasses it.
I deleted and redownloaded the mod. The roof flaps are shown on the part menu for the tuning but they aren't there when I spin fast or anything
can someone help? i cant seem to get this part to be transparent, i cleared cache but its still there
что делать если я не могу скачать? я скачал 3 файла и мод все равно не работает.Я играю на последней версии
I used a system called Paint.net to make a skin earlier, it'll save your finished product as a .DDS file if you want it to. I'm currently trying to figue out how to take my finished skin .DDS file and port it into the game so it'll come up on the list for skins in the part menu
It's definately possible, but I'm having a hard time getting the skin to port onto the car. I made my skin, copied the materials and Jbeam files, changed the names, and it gives me the default scheme. I may have missed something. I will update again when I make more progress. Until then, heres the skin I have painted that I'm tying to import