Released Laguna Seca Raceway

Discussion in 'Terrains, Levels, Maps' started by Kolas, Feb 14, 2022.

  1. Kolas

    Kolas
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    screenshot_2021-08-03_18-45-15.png screenshot_2021-08-03_18-40-29.png screenshot_2022-02-14_14-15-01.png
    screenshot_2022-02-14_14-10-44.png screenshot_2022-02-14_14-13-52.png screenshot_2022-02-14_14-16-12.png
    Owner of the model and textures: Kunos Simulazioni
    This is a map port of Laguna Seca Raceway from Assetto Corsa.
    The mod will include time trial and AI path. Enjoy :)

    PS: Because of high quality meshes, this mod needs at least a medium spec pc. If the framerate of your pc is suffering in this map, you could hide the tirewalls from world editor for fps boost.
    Changelog:
    screenshot_2022-02-26_18-16-38.png screenshot_2022-02-26_18-17-17.png screenshot_2022-02-26_18-18-14.png
    Better textures
    Better loading times

    Smallfix: glossy outer terrain in ultra is fixed

    Credits:
    BlackMetal, PBR textures
    Joobles, Light and detail adjustment​
     

    Attached Files:

    #1 Kolas, Feb 14, 2022
    Last edited: Jul 2, 2022
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  2. Bootleg

    Bootleg
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  3. BlackMetal

    BlackMetal
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    Nice port, would be cool to see it in PBR, it would take like an hour to convert it
     
  4. FlipcarPIGNU

    FlipcarPIGNU
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    Oh!It's my favorite track!
     
  5. MWorld262

    MWorld262
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    My most used track in AC.. Now in BeamNG?? This is awesome!! :)
     
  6. Joobles

    Joobles
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    Love this course, so when I saw a Beam mod for it I was pretty happy. I made some small improvements though, @Kolas is it ok if I upload an update?
    Improved sky (proper day/night cycle and less "flat" looking)
    screenshot_2022-02-24_18-49-49.png old ---> new screenshot_2022-02-24_19-01-12.png screenshot_2022-02-24_18-59-28.png
    Made textures less blurry(not signs though? weird)
    screenshot_2022-02-24_19-02-14.png old ---> new screenshot_2022-02-24_19-09-06.png
     
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  7. Kolas

    Kolas
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    Hi, BlackMetal added pbr textures to the map and I made some changes too. If the changes you make don't affect ours, we can add them to the newer version.

     
  8. Kolas

    Kolas
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    I'm working on a race scenario with ai opponent cars, made with flowgraph race template from the gars mod made by gamergull. The scenario might look impossible but i think it can be done. Probably I'll name it "Expect to Lose". :D I might release it as an add-on mod.
     
  9. Joobles

    Joobles
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    Ok! Here, just replace the itemslevel.json in your sky_and_sun folder with the one below my next message. As for the textures, since you redid them just make sure on all of them this setting is applied: anisotropic.png
     
    #9 Joobles, Feb 25, 2022
    Last edited: Feb 25, 2022
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  10. Turbo49>

    Turbo49>
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    It seems empty. It's 0 bytes.
     
  11. Joobles

    Joobles
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    whoops! hold up I must have sent the wrong file
    Edit: correct one \/\/\/
     

    Attached Files:

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  12. Kolas

    Kolas
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    I did what you said, the difference is visibly obvious, thanks. I'll add the file to the mod folder.
     
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  13. lostkerbal

    lostkerbal
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    Love the budgie pfp
     
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  14. Kolas

    Kolas
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    I updated the mod, don't forget to delete the older one.
     
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  15. RedSmokeFZW YT

    RedSmokeFZW YT
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    I'm pretty sure this race track belongs to WeatherTech now…
     
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  16. Kolas

    Kolas
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    Hey, there was a small mistake with one of the terrains that causes glossy look in ultra graphics settings. It is now fixed, sorry for finding out this late, I can't run the game more than medium settings :(
     
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  17. Ateo3

    Ateo3
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    Still nice looking map.
     
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