Released Knjazevac (AC Port) 1.31

3d scanning project for Assetto Corsa by ISavic is now on BeamNG

  1. Kolas

    Kolas
    Expand Collapse

    Joined:
    Jul 29, 2018
    Messages:
    183
    This is a port of a map named Knjazevac made by ISavic who used 3d photogrammetry method to make it for Assetto Corsa. Knjazevac is a town from Serbia. With his permission I prepared the map for the BeamNG, also added AI path and time trial.

    This map is great for police chasing and cruising with traffic. But because this is a scanning using the photogrammetry method, this map is not optimized for BeamNG and to play this map at high (or above) settings you need at least 6gb of vram for smooth framerate. Also the 2.2gb of file size is caused by big chunks of meshes and massive textures. This is why the map has experimental prefix.

    ISavic's original video, don't forget to visit his channel to see how this map is made:

    Latest with v1.2:


    Known issues:
    -Junction grasses are pointy, might pop the tires.
    -It might take couple minutes to load first time.
    Fixed with v1.2:
    -Bridge railings are catchy, if you touch you can't escape.
    -While police chasing, suspects might choose dead end roads and crash.
    -Even the AI path optimized as much as I can, sometimes the traffic can do an unexpected U-turn.
    -Because this is not designed for BeamNG sudden fps drops can happen.


    I recommend using less than 8 cars for the traffic. More cars than this might cause unexpected traffic jam on every corner you go.
    If you have problems with this mod, please mention it in discussion thread, not in the reviews, thanks :)

    This video by me from before optimizations made by Car_Killer, before release:

    After some improvements, released v1:


    Credits:
    ISavic, making this map and giving permission to share in BeamNG
    Car_Killer, optimizing the textures and the meshes, dropping needed vram from 12gb to 5gb, Huge thanks :)
    Kolas, me, preparing the map for the BeamNG, adding features

    If you want to support my work, consider donating here: https://www.buymeacoffee.com/kolas
     
    #1 Kolas, Feb 17, 2022
    Last edited: May 19, 2023
    • Like Like x 5
  2. nervous1301

    nervous1301
    Expand Collapse

    Joined:
    Dec 23, 2020
    Messages:
    73
    hi, it's doable with any localization ?
     
  3. Kolas

    Kolas
    Expand Collapse

    Joined:
    Jul 29, 2018
    Messages:
    183
    What do you mean, like license plates?
     
  4. Fox_pacer

    Fox_pacer
    Expand Collapse

    Joined:
    Aug 30, 2019
    Messages:
    1
    Konačno mogu da uzmem piccolinu i da se pravim da sam floyd! :):)
     
    • Like Like x 1
  5. nervous1301

    nervous1301
    Expand Collapse

    Joined:
    Dec 23, 2020
    Messages:
    73
    any place on earth ?
     
  6. Kolas

    Kolas
    Expand Collapse

    Joined:
    Jul 29, 2018
    Messages:
    183
    ISavic mentioned in his video that it took somewhere 240 work hours to make this map, so if you have the equipment you can make a map from anywhere in the world you like.
     
  7. tillablepower8363

    tillablepower8363
    Expand Collapse

    Joined:
    Oct 18, 2020
    Messages:
    4
    this is really well done with AI. its very fun to drive around. keep up the good work.
     
  8. MrDerpsicle

    MrDerpsicle
    Expand Collapse

    Joined:
    Aug 20, 2018
    Messages:
    96
    The car spawns upside down in the time trial. could you fix this?
     
  9. Kolas

    Kolas
    Expand Collapse

    Joined:
    Jul 29, 2018
    Messages:
    183
    Whoops, I made a mistake. Rolling start working fine but I didn't checked the normal one, I fixed it but you need to change the file manually until I update the mod from repo. Unpack the mod then go to "mods/unpacked/knjazevac/levels/knjazevac/quickrace" folder and change the file with this new file. It must work.
     

    Attached Files:

  10. streetsweeperpro

    streetsweeperpro
    Expand Collapse

    Joined:
    Jan 16, 2016
    Messages:
    29
    could you 3d scan the shoutoko revival project? i would lopve to have the wangan highway for beamng badly
     
  11. Drivesafe4

    Drivesafe4
    Expand Collapse

    Joined:
    Dec 28, 2020
    Messages:
    280
    Someone's already doing it and I can't wait another second.
     
  12. AldistaPista

    AldistaPista
    Expand Collapse

    Joined:
    Apr 17, 2020
    Messages:
    31
  13. OldTimersGaming

    OldTimersGaming
    Expand Collapse

    Joined:
    Aug 15, 2020
    Messages:
    8
    Could you change the signs in it to be lore friendly?
     
  14. luiswellenkamp

    luiswellenkamp
    Expand Collapse

    Joined:
    Jun 17, 2015
    Messages:
    5
    It's insane what games are achieving today. I think that in a couple of years, there will be an AI to convert any place on earth to a game map. MSFS2020 already has an AI that works very nicely. Up (very) close looks weird, but it still is insane, and for a racing game it doesn't have to generate a whole world, just a track. So an AI could be made to convert any dubious parts of google maps into something that resembles a racing track. Even if it doesn't work so well, it would reduce the work of doing this immensely. The racing game's future is looking very bright. Btw, thank you for the map, it still is downloading, but hopefully, I will be playing it soon. It is downloading from the repo, right now at 0.5GB and downloading at a rate of 150Kb/s. My internet connection is rated at 11Mb/s, anyone knows why it is so slow? I'm not doing anything else, just downloading the map.
     
  15. Gökdeniz(TR)

    Gökdeniz(TR)
    Expand Collapse

    Joined:
    Oct 28, 2022
    Messages:
    3
    Can you make the map clearer or can you enlarge the map because the map is very detailed and there are unnecessary barriers in some areas, please help me with what I said.If you work on what I said, I am sure it can be one of the most beautiful maps of the game.Good day!
     
  16. Kolas

    Kolas
    Expand Collapse

    Joined:
    Jul 29, 2018
    Messages:
    183
    Coming soon with v1.2:

    -sticky rails fixed
    -ai roads vastly improved
    -the ai vehicles/bus behavior improved
    -thanks to the latest update the ai less to non randomly u-turns now
    -added parking spots for the traffic
     
    • Like Like x 1
  17. Kolas

    Kolas
    Expand Collapse

    Joined:
    Jul 29, 2018
    Messages:
    183
    • Like Like x 1
  18. NissanPatrol89

    NissanPatrol89
    Expand Collapse

    Joined:
    May 7, 2021
    Messages:
    47
    glad to finally see a serbian map in game
     
  19. Burkanx

    Burkanx
    Expand Collapse

    Joined:
    Mar 14, 2019
    Messages:
    50
    Playing this map with an oil-painting filter via reshade will blend real well with the quality of the buildings on the map.
    Just like how the GTAIV loading screens look:


    Think i'ma try out this map just to see how it looks with that kind of reshade filter..
     
  20. Kolas

    Kolas
    Expand Collapse

    Joined:
    Jul 29, 2018
    Messages:
    183
    Kolas updated Knjazevac with a new update entry:

    Better Textures/Street Lights

    Read the rest of this update entry...
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice