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Would this be possible in BeamNG?

Discussion in 'General Discussion' started by BravoNovemberZulu, Feb 12, 2022.

  1. BravoNovemberZulu

    BravoNovemberZulu
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    Joined:
    Apr 28, 2021
    Messages:
    66
    Basically the guy has a speaker on the back of the chair generating vibration one can feel when the rear tires slip or there is a gear change and another puck on the pedals doing the same when the front tires lock under braking or otherwise slip. Anyone know if the method he shows here would work with Beam?

     
  2. alex1dp

    alex1dp
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    Joined:
    Mar 5, 2017
    Messages:
    67
    I've done something similar, using two joystick rumble motors on the throttle and brake pedals connected to an Arduino. It works and this way it should also cost a lot less.



    ShakeIt doesn't exist anymore, it's been incorporated into SimHub.
     
    • Like Like x 1
  3. Sithhy™

    Sithhy™
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    Joined:
    Apr 5, 2017
    Messages:
    3,343
    I think that as long as any game outputs telemetry data (which BeamNG does), then it's going to work
     
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