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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. McBeamer94

    McBeamer94
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    I agree but it's not only W engines (W8s, W12s, W16s and even W18s)!
    We have yet to see these layouts too:

    Inline-2
    V2
    Flat-2
    Inline-3 Diesel
    V4
    Inline-5 Diesel
    V6 Diesel
    Flat-6
    Boxer Diesel
    VR6
    Inline-8
    Flat-8
    V10
    V10 Diesel
    V12
    V12 Diesel
    Flat-12
    V16
    Rotary

    Even hybrids could be included, despite the apparent complications of their current in-game application.
    In general, there are many niches to be filled!
     
    #38841 McBeamer94, Jan 30, 2022
    Last edited: Jan 30, 2022
    • Agree Agree x 2
  2. GearHead1

    GearHead1
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    Don't forget:

    W6 (3 banks of 2 cylinders)
    W9 (3 banks of 3 cylinders)
    Single-cylinder
    V5
    VR5
    R8
    R10
    R12
    R14
    V14
    V18
    V20
    V24
    Radial engine
    X-engine
    Opposed piston engine
    Horizontal K-Type engine
    Superturbo
    Sleeve valve
    Interference engine
    F-head Flathead
    L-head Flathead
    Napier Deltic
    Turboshaft (Gas Turbine)
    Steam Piston
    FlexFuel
    Fuel Cell
    etc.
     
    • Agree Agree x 3
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  3. ManfredE3

    ManfredE3
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    If we're just listing power trains we don't have; I'd include 2000-2010 and pre-2000 electric cars as something we need. For example, the C130 Laurel EV had a 2 speed auto and a neck breaking 21.5 HP, which would be really quirky to see in game. IMO stuff like this really deserves representation in game as the predecessors to what we are seeing so much of today, and as an added bonus it doesn't have the same issues with sound files as so many of the above listed power options.
     
    • Agree Agree x 6
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  4. GearHead1

    GearHead1
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    Yes. I was reall just adding to the thought train. It seems to me that vehicle niches are more important to fill than engine niches.
     
  5. EruptionTyphlosion

    EruptionTyphlosion
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    With the upcoming modern Civetta supercar, the long-awaited modern Italian supercar will finally be added to the game. However, I doubt we'll be seeing another modern supercar anytime soon after this is added, so I really hope they go all out with this thing. With a car like this there are a lot of opportunities for crazy stuff, so I'm gonna write out a long list of a number of configuration/version ideas, hopefully we see some of these in the final release. For this, I'm mostly just going to use the Lamborghini Huracan as a basis to demonstrate the vast amount of possibilities on a single platform.

    Standard Models:
    Obviously there would be the base model, which could be available in both AWD and RWD:

    A roadster variant of the base model would be nice as well:

    Interestingly enough, a lower-cost de-tuned variant could also be added, in both coupe and roadster versions, also serving as a reference to the Bolide's former de-tuned versions:

    A higher end version would also make sense, possibly bringing back the "GTR" nameplate. It could also have both coupe and roadster versions:

    A top of the line track oriented version could also be an option as well, possibly bringing back the "Corse" nameplate:


    Service Variants: (this should be bold too but there seems to be a forum bug preventing it)
    I would be very surprised if there isn't a Polizia di Stato variant:

    As most Beam maps are set in the states, an American version would be nice as well.

    One interesting possibility would be referencing the Bologna airport in Italy, which has used Lamborghinis as "Follow Me" cars to escort planes for years.

    Another possibility would be a safety/pace car:


    Competition Versions:

    A traditional race version is almost certain given the vehicle type:


    Lamborghini made the Huracan Sterrato as a concept for a Huracan based rally car, and this is too good of an opportunity to pass up for Beam's modern Civetta, and would also be a cool in-universe throwback to the Rally Bolides.

    Some people have turned Lamborghinis into drag cars, and something like this could be an interesting possibility:

    A drift variant could also be possible:

    Crazy Stuff:
    First and foremost, as a modern supercar, it needs the mandatory roster of special editions that only provide minor styling and interior changes but a far more expensive pricetag. A modern incarnation of the Bolide Notte could fit well here. A Tricolore version could also fit well.


    An unconventional body style could be another option. While there really isn't a good example with the Huracan, there are others I can use.

    For instance the Gallardo based Concept S:


    Or the Aventador based Aventador J:


    However, something I'd really like to see is another model that shares the same platform as a basis but has a different body altogether, a "platform-mate" if you will. While there really isn't a good example with the Huracan, there are others I can use.

    For instance, the Murcielago and the Reventon:


    The Aventador and the Veneno/Centenario:


    Another supercar based on the same platform would add more variety to the game, not to mention being even more extreme and even more obscenely expensive, seven digits at the very least. In terms of variants of this more extreme platform-mate, there aren't too many options, but there are still some:

    A roadster:


    And while there aren't really any real-world counterparts, a police version of said car would be both wildly impractical and awesome:





    Obviously this is just a list of ideas at the end of the day, but hopefully this demonstrates the vast possibilities that a modern Italian supercar could bring to the table, and it would be a shame if it isn't brought to its full potential.
     
    #38845 EruptionTyphlosion, Jan 30, 2022
    Last edited: Jan 30, 2022
    • Agree Agree x 9
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  6. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Yeah, we need something tiny with an absurdly low powered electric motor, maybe coupled to a gearbox, I have no idea why the Wigeon didn't get such an option
     
    • Agree Agree x 5
  7. EruptionTyphlosion

    EruptionTyphlosion
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    Citicar when
     
    • Agree Agree x 6
  8. Koichiro Iketani

    Koichiro Iketani
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    Electric Wigeon
     
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  9. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    The development media thread has a teaser of walking mode character following player rotation, and it's said that they can now make the player mesh nicer. I think we could be getting a proper character model for the player now, it would be cool if it was a human or a crash test dummy with animated legs, but idk if that will be happening. What else could it be then? A better snowman?
     
  10. Agenty fan

    Agenty fan
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    where is the development media thread ?
     
  11. Vantello

    Vantello
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  12. surprisinguser1

    surprisinguser1
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    11-389x450_hudb93bfd3b0ca9d1d2c3f61cbb4844b2b_61131_0x300_resize_q85_bgfff_box.jpg
     
    • Like Like x 3
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  13. a plane guy

    a plane guy
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    Did anyone else notice diamondback was using the old gridmap? It also had scenario stands or whatever their called.
    Could it be returning?
     

    Attached Files:

    • AE1A07B8-463C-4C72-8289-49DF737DE1AE.jpeg
    • Agree Agree x 6
  14. LJ74

    LJ74
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    Y'know they released it as an official mod right?
    https://www.beamng.com/resources/gridmap.18681/
     
    • Agree Agree x 6
  15. a plane guy

    a plane guy
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    • Agree Agree x 1
  16. DaddelZeit

    DaddelZeit
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    Iirc those are auto generated from the start position for time trials
     
  17. a plane guy

    a plane guy
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    Oh
    Never noticed it lol
     
  18. The Gas Station

    The Gas Station
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    Oooh! I've noticed the map, but haven't noticed at all that the scenarios are integrated with the new mission system! I thought he's just playing around in it because it's a nice map and not too heavy on the computer so you can test un-optimised stuff and record at the same time.

    That leads to a few options:
    1. The missions system was in development for a very long time, and was already created for Gridmap before the remaster. We're seeing remnants of that.

    2. The missions system has some sort of automatic conversion from the Bus routes scenario or Quickraces to Missions. Any mapper or modder out there can confirm if that's the case? I haven't used the map editor or created scenarios since the D-series Pre-runner came out, so I'm entirely out of the loop as far as that goes.

    3. Gridmap is coming back! IDK what I think about it, it might be good but what's really the point of that, if we already have a new Gridmap? I really liked the old one, but the new Gridmap is a better vision (IMO) of what a "Gridmap" should be- testing areas, loops, tracks...
     
    • Agree Agree x 2
  19. FFIVGUY

    FFIVGUY
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    If TDK decides to go the synthesized route with the engine sounds, many of the niches would indeed to very easy to fill
     
    • Agree Agree x 3
  20. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

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    Oh haha, right, you guys don't have GM1 anymore by default. Nothing to see there really, it's just still my normal work map since it loads super quick and still has some stuff on there (unlike small grid)
     
    • Like Like x 23
    • Agree Agree x 3
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