WIP Nissan Silvia S15

Discussion in 'Land' started by brickolo, Nov 10, 2021.

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  1. Lukavor

    Lukavor
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    it would be good if it was based of off the 200bx because of the better quality and it makes sense
     
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  2. EunosRoadster69

    EunosRoadster69
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    The things I care about is interior quality, exterior and handling. Crashing is the last thing I care about.
     
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  3. Allots

    Allots
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    Jbeam isn't just about how good the crashes are, it's also about how the car handles
     
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  4. brickolo

    brickolo
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    Yeah if a 200bx revamp is released, it is possible that I would update the car with the new jbeam but I would be essentially redoing the jbeam for the third time since there will be pretty substantial differences between the two jbeams. So yeah I definately think its possible but it would still require a lot of effort.
    --- Post updated ---
    update:
    So I got the 200bx jbeam working, for now all I have is the unibody, doors, bumper, suspension and engine components in place. Luckily that's enough to get the s15 driving for the first time:

    (sorry about the low frame rate, I just wasn't bothered to change my recording settings to 60fps. Ik it looks very unprofessional)


    So far I've adjusted the jbeam to match the cars shape but that's all really. For the moment the mod is essentially a "meshslap" (though hopefully it won't stay in this state).
     
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  5. mhegai

    mhegai
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    meshlap? no problem
     
  6. brickolo

    brickolo
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    nah bro meshslap = bad
     
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  7. mhegai

    mhegai
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    pls dont be toxic towards yourself
     
  8. brickolo

    brickolo
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    ay look, my mod aint gonna be a meshslap when(if) its released so I'm not really insulting myself here
    also can we maybe not talk too much about meshslaps cause theyre kinda a sensitive topic around here and i dont wanna start any drama
     
  9. firstclassmemes

    firstclassmemes
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    well its not gonna be a bad mod if he doesnt custom make the j beam
     
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  10. e46 tuner

    e46 tuner
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    i think this mod goin to be bussin anyhow!!!!
     
  11. lucasbm2004

    lucasbm2004
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    i personally think you should continue with your own jbeam. your progress is very good and it looks like an awesome mod. also thankyou for replying to my other message
     
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  12. brickolo

    brickolo
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    since it seems most people seem fine with a 200bx based jbeam I will by trying that but there's always a possibility that i will go back.
    I've backed up my custom jbeam so if basing it off the 200bx won't work out i can always just roll back to my custom jbeam.
    --- Post updated ---
    update:
    -added proper front bumper jbeam
    -improved jbeams shape to match the car better
    -added sideskirts (ingame)
    -added proper fender jbeam
    -started improving the rear of the unibody to be more accurate to the real thing (early wip)
    upload_2022-1-27_17-25-36.png
     
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  13. Acrain7

    Acrain7
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    You should build a custom jbeam, rather than adapting the 200bx jbeam. Building the jbeam from scratch will give you the experience needed to properly learn jbeam itself, as well as the techniques used to troubleshoot it. It would definitely be easier to use the 200bx jbeam, since it most likely would work, but you wouldn't learn nearly as much along the way, and you would most likely end up having to modify certain sections to the point of having to redo them entirely, which would be more difficult than just starting your own jbeam at the beginning, and using the 200bx as a reference to glance at along the way.
     
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  14. brickolo

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    Yeah i really dont know anymore, cause the advantages you stated here are pretty nice. The thing is from my pov making a custom jbeam isn't really necessary, that's cause of the origin of this project as a whole:
    -This project started when I wanted to learn high poly modelling, what I did was try converting an old low poly stylised s15 model of mine into a high poly one
    car.jpg
    -In the mean time I was also working on a different project, a low poly racing game made in Unity in which you deliver pizza, this project allowed me to learn programming in C# and could actually be beneficial to my career.
    upload_2022-1-27_18-25-13.png
    -I then got kinda carried away when converting my low poly model, I was meant to just try the bumper to see what it was like but I ended up converting quite a few parts
    -while making the high poly model I was jokingly considering making it into a beamng mod
    -but the further I got in remodelling my S15 the harder it got to stop
    upload_2022-1-27_18-30-4.png
    -I was meant to be working on my pizza delivery game and school but instead i got involuntarily carried away by beam modding

    This essentially means that once I finish this project I might stop modding beam meaning that properly learning jbeaming won't really be that beneficial, on top of that I've already learned a lot from making my current custom jbeam which will help me finish this project with a higher level of quality. I'm still highly considering keeping my custom jbeam but i don't guarantee it.
    I don't want to give the impression that this project lacks motivation or is rushed, in fact it's rather the opposite: I have too much motivation to work on it, otherwise I would be working on more important projects.
    Hopefully you see what I mean, also sorry for the rediculous amount of text.
     
    #154 brickolo, Jan 27, 2022
    Last edited: Feb 12, 2022
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  15. lucasbm2004

    lucasbm2004
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    i know this is a hard question to answer but do you have a rough estimate for when this mod will be ready. im very excited
     
  16. Reece Coates

    Reece Coates
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    Hey, welcome to the forums! I’d just like to let you know that, while you did ask in an acceptable way, this question is not generally appreciated throughout the forums.thank you for being polite about it though, some people aren’t.
     
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  17. brickolo

    brickolo
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    A5A73324-EECC-4A23-9A3B-61DDFBC378F9.jpeg
    I don’t really see the harm in asking for release dates tbh, like you just gotta give a random estimate and everyone’s happy. Anyways next time maybe just try not to miss anything in the forum post since the estimated release is there.
     
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  18. firstclassmemes

    firstclassmemes
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    will this have a big
     
  19. brickolo

    brickolo
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    big what
    --- Post updated ---
    update:
    -solidified most areas of the unibody so that everything shows up with backface culling (I didn't just use a solidify modifier, I did everything manually)
    -redid rear/central interior sections of the unibody to be more accurate
    -uv unwrapped everything(again)
    -added door jams/detail
    -added factory non-aero sideskirts
    -improved shaping/positioning of sideskirts
    -learned the basics of substance painter
    -started retexturing unibody (not shown in render)
    S15UNIBODYRENDER1.png
    the unibody model is basically done now except for textures (unless the updated model will deform badly for some reason)
     
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  20. firstclassmemes

    firstclassmemes
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    sorry i didnt mean to post that
     
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