Released 2020 Land Rover Defender (Update 27/12 - Hotfix)

Discussion in 'Land' started by JorgePinto, Dec 19, 2021.

  1. TacoDoritos

    TacoDoritos
    Expand Collapse

    Joined:
    Jul 10, 2021
    Messages:
    277
    i don't think a suv like this needs backfire lmao
     
    • Agree Agree x 3
  2. SaiMonicL

    SaiMonicL
    Expand Collapse

    Joined:
    Aug 18, 2021
    Messages:
    197
    if you have an race version, you may need it XD
     
  3. Abo Ali Altmimi

    Abo Ali Altmimi
    Expand Collapse

    Joined:
    Apr 15, 2020
    Messages:
    140
  4. SaiMonicL

    SaiMonicL
    Expand Collapse

    Joined:
    Aug 18, 2021
    Messages:
    197
    i need permission to edit files, atleast, i think i need permission to edit files, then i can add the sound and backfire
     
  5. TacoDoritos

    TacoDoritos
    Expand Collapse

    Joined:
    Jul 10, 2021
    Messages:
    277
  6. Abo Ali Altmimi

    Abo Ali Altmimi
    Expand Collapse

    Joined:
    Apr 15, 2020
    Messages:
    140
  7. dumpling

    dumpling
    Expand Collapse

    Joined:
    Jan 28, 2021
    Messages:
    750
    No, but I won't add turbos, if you don't like the sound, the I will turn down the whine a bit, but in terms of powerfulness, both can achieve the same performance.
    --- Post updated ---
    And please, it's just the exhaust creating a cracking sound that is different, but IT DOES NOT have backfire and I'm kind of tired
    --- Post updated ---
    I think you are perfectly fine to help as long as you don't directly take someone's work and use it here. My suggestion would be look at the backfire files and see what you can change to better suit this mod. I normally use original BeamNG files to adopt or adapt to this mod, but still gives them credit
    --- Post updated ---
    Yes backfire exhaust would suit the 'Custom' config, since it has an engine powerful enough to suit it and it is custom after all.
     
  8. SaiMonicL

    SaiMonicL
    Expand Collapse

    Joined:
    Aug 18, 2021
    Messages:
    197
    ok, i already added the backfire mod to this mod but i dont have any pops and bangs when it backfires, and i already tried to modify some files but i cant find the backfire sounds, do you know where they at?
     
  9. dumpling

    dumpling
    Expand Collapse

    Joined:
    Jan 28, 2021
    Messages:
    750
    No sorry this is the first time that I've worked with exhaust so I have no experience
     
  10. SaiMonicL

    SaiMonicL
    Expand Collapse

    Joined:
    Aug 18, 2021
    Messages:
    197
    ok no problem.
     
  11. Abo Ali Altmimi

    Abo Ali Altmimi
    Expand Collapse

    Joined:
    Apr 15, 2020
    Messages:
    140
    at least add intake race like that
    --- Post updated ---
    and btw this cracking sound that what i mean
     
  12. SaiMonicL

    SaiMonicL
    Expand Collapse

    Joined:
    Aug 18, 2021
    Messages:
    197
    @JorgePinto do you have any idea where the backfire sounds are? im trying to make backfire for this mod.
     
    • Agree Agree x 1
  13. dumpling

    dumpling
    Expand Collapse

    Joined:
    Jan 28, 2021
    Messages:
    750
    Ok thank you for clarifying
     
  14. Abo Ali Altmimi

    Abo Ali Altmimi
    Expand Collapse

    Joined:
    Apr 15, 2020
    Messages:
    140
    thx for everything
     
  15. SaiMonicL

    SaiMonicL
    Expand Collapse

    Joined:
    Aug 18, 2021
    Messages:
    197
    btw guys, this is not an promotion or anything but im actually making a Lamborghini Urus, i started with making the jbeam today, i suck at it but ok, and i hope i get to release it in like 2 a 3 months, maybe, ill see but as i said, this is not a promotion, its just something i wanted to say.
     
    • Like Like x 1
  16. Xupaun

    Xupaun
    Expand Collapse

    Joined:
    Aug 18, 2020
    Messages:
    761
    You can change the sound itself on the engine jbeam file, on the exhaust part.

    "vivace_engine_i5_2.5_petrol": {
    "information":{
    "authors":"BeamNG",
    "name":"2.5L I5 Engine",
    "value":8750,
    },
    "slotType" : "vivace_engine",
    "slots": [
    ["type", "default", "description"],
    ["vivace_enginemounts","vivace_enginemounts", "Engine Mounts", {"coreSlot":true}],
    ["vivace_oilpan","vivace_oilpan", "Oil Pan", {"coreSlot":true}],
    ["vivace_intake_i5_2.5_petrol","vivace_turbo_i5_2.5_petrol", "Intake", {"coreSlot":true}],
    ["vivace_exhaust_i5_2.5_petrol","vivace_exhaust_i5_2.5_petrol", "Exhaust"],
    ["vivace_engine_ecu_i5","vivace_engine_ecu_i5_2.5_350", "Engine Management", {"coreSlot":true}],
    ["n2o_system","", "Nitrous Oxide System"],
    ["vivace_engine_internals_i5_2.5_petrol","vivace_engine_internals_i5_2.5_petrol", "Engine Long Block", {"coreSlot":true}],
    ["vivace_transmission","vivace_transmission_6M", "Transmission"],
    ],
    "powertrain": [
    ["type", "name", "inputName", "inputIndex"],
    ["combustionEngine", "mainEngine", "dummy", 0],
    ],
    "mainEngine":{
    "torque":[
    ["rpm", "torque"],
    [0, 0],
    [500, 220],
    [1000, 265],
    [2000, 301],
    [3000, 313],
    [4000, 310],
    [4500, 307],
    [5000, 305],
    [5500, 303],
    [6100, 301],
    [7000, 286],
    [8000, 270],
    ],
    "idleRPM":700,
    //max rpm physically capable of
    "maxRPM":7500,
    "revLimiterType":"soft",
    "inertia":0.09,
    "friction":13,
    "dynamicFriction":0.0135,
    "engineBrakeTorque":50,
    //"burnEfficiency":0.34
    "burnEfficiency":[
    [0, 0.12],
    [0.05, 0.29],
    [0.4, 0.41],
    [0.7, 0.5],
    [1, 0.34],
    ],
    //fuel system
    "energyStorage": "mainTank",
    "requiredEnergyType":"gasoline",

    //exhaust
    "instantAfterFireSound": "event:>Vehicle>Afterfire>i5_01>single",
    "sustainedAfterFireSound": "event:>Vehicle>Afterfire>i5_01>multi",
    "shiftAfterFireSound": "event:>Vehicle>Afterfire>i5_01>shift",

    "particulates":0.02,
    "afterFireAudibleThresholdInstant": 500000,
    "instantAfterFireCoef": 0.75,
    "instantAfterFireVolumeCoef": 0.9,
    "afterFireAudibleThresholdShift": 150000,
    "shiftAfterFireVolumeCoef": 0.8,
    "afterFireAudibleThresholdSustained": 40000,
    "sustainedAfterFireCoef": 0.75,
    "sustainedAfterFireTime": 0.6,
    "sustainedAfterFireVolumeCoef": 0.6,



    //cooling and oil system
    "thermalsEnabled":true,
    "engineBlockMaterial":"aluminum",
    "oilVolume":4,
    "engineBlockAirCoolingEfficiency":27,

    All the Red lines affect the afterfire sound.
     
  17. Abo Ali Altmimi

    Abo Ali Altmimi
    Expand Collapse

    Joined:
    Apr 15, 2020
    Messages:
    140
    i hope you well make a nice mod and thx
     
  18. dumpling

    dumpling
    Expand Collapse

    Joined:
    Jan 28, 2021
    Messages:
    750
    Is there a thread or any picture? I would love to see it! :)
     
  19. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,056
    Probably too early to make a thread if the Jbeam was barely started
     
  20. Hayami Kanade

    Hayami Kanade
    Expand Collapse

    Joined:
    Dec 28, 2018
    Messages:
    93
    can u fix the rear door handle? :D
    screenshot_2022-01-23_03-13-36.png screenshot_2022-01-23_03-28-36.png
     
    #500 Hayami Kanade, Jan 22, 2022
    Last edited: Jan 22, 2022
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice