WIP Beta released Talladega SuperSpeedway - Nascar Thunder 2004 PC Port

Discussion in 'Terrains, Levels, Maps' started by Blood-PawWerewolf, Jun 16, 2020.

  1. ily3eso

    ily3eso
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  2. DutchTrains1

    DutchTrains1
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    yes
     
  3. Intelthefannel12

    Intelthefannel12
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    Do I need all 3 downloads?
     
  4. Let's Play With Ant

    Let's Play With Ant
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    can you pls make another road for the ai to go to the high side instead of always in the inside
     
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  5. wreckfest125

    wreckfest125
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    yes please
     
  6. Blood-PawWerewolf

    Blood-PawWerewolf
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    The pitboxes are extra. They’re just extra textures that I wanted to keep separate.
    --- Post updated ---
    I tried to originally but they kept on slamming into the outside wall. Maybe somebody that does a better job with AI pathing (like they would know something that I don’t know) could fix it.
     
    • Agree Agree x 1
  7. daniel 7

    daniel 7
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    i cant get the mod to work. pls reply if you can help me.
     
  8. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    download nsr_talledega.zip, and follow the instructions in this video:
     
  9. Ovahlls

    Ovahlls
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    remember to keep the mod zipped. i used to struggle with this.
     
  10. tang

    tang
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    if you port any other nascar thunder maps, maybe port sonoma & watkins glen? i have a particular craving for race tracks and there aren't enough
     
  11. Semi OFF ROAD KALISZ TEAM

    Semi OFF ROAD KALISZ TEAM
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  12. Spooklez

    Spooklez
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    Just installed and it works perfectly, except for the AI. They seem to like sinking below the ground? Or when I reset my vehicle they appear underground. This happens when set the AI to traffic.
     
  13. Blood-PawWerewolf

    Blood-PawWerewolf
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    yeah. it's the AI roads. i had to move them away from the walls in some places since they used to always hit the walls too much as well as spawn into the walls when in traffic mode.

    (this was made before the new map editor was a thing.)
     
  14. TheRadicalOnions

    TheRadicalOnions
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    It would be amazing if you could port the Assetto Corsa Daytona mod or something, been using this track for awhile and I love it, only problem is that when i put AI on the track they go aboyt 70MPH in the corners even though you are able to go 195+ throughout the entire track, other than that it is an amazing track, 10/10 Would reccomend
    --- Post updated ---
    It would be amazing if you could port the Assetto Corsa Daytona mod or something, been using this track for awhile and I love it, only problem is that when i put AI on the track they go about 70MPH in the corners even though you are able to go 195+ throughout the entire track, other than that it is an amazing track, 10/10 Would recommend
     
  15. Blood-PawWerewolf

    Blood-PawWerewolf
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    I’m trying to get the AI working right as well as upgrading to PBR (using GIMP to generate normal maps and making opacity maps when necessary since the track itself is so old, that it only used basic textures).

    but i am thinking of switching this map to the map of Talladega from Nascar 21: Ignition (yeah, I literally sacrificed $100 just to get the tracks for this reason) since it’s uses PBR materials by default AND it’s laser scanned, which makes it on par to the Spa and Nurburgring maps in realism.

    Yet i am waiting for NinjaRipper to support DX12 games since NASCAR 21 is DX12 only.
     
  16. TheRadicalOnions

    TheRadicalOnions
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    Sounds complicated, I think your work is amazing tbh, especially since its the only remaining superspeedway mod in BeamNG as the ayt-ona mod for Daytona doesn't work anymore, I hope that the work goes well for ya, cant wait to see this amazing track fully finished one day
     
  17. stephenmunger16

    stephenmunger16
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    I still have a working copy of the ATE-ONA track in my mods folder, if thats anything you're interested in I may be able to email you a copy of it. It's an older version of it, but the AI works pretty decently.
     
  18. TheRadicalOnions

    TheRadicalOnions
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    that would be amazing, my email is kaarppeofficial@gmail.com, thank you very much for being so generous to share the ate-ona mod with me so I can use it again.. It's rare to find people as nice as you nowadays, best of luck!
     
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  19. stephenmunger16

    stephenmunger16
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    Not a probem! It wants me to send it as a link via google drives, do you have a google drive setup? If not I'll figue another way to send it. Also, in the email will be instructions on where to put said file, as its the way I have it working (at least for me lol).
    Update: I just sent it via google drive, while it doesn't let you preview it, it does allow you to download it. IN the email are instructions where to put it, let me know if it wokrs! :)
     
    #99 stephenmunger16, Jan 22, 2022
    Last edited: Jan 22, 2022
  20. TheRadicalOnions

    TheRadicalOnions
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    Just tested it out and it works wonderfully, thank you so much, its the people like you that make the beamng community awesome!
     
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