Civetta Fulmine Design Experiment

Discussion in 'Videos, Screenshots and other Artwork' started by Ax50, Jan 21, 2022.

  1. Ax50

    Ax50
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    Fulmine-3_4.jpg Rear2.jpg Front2.jpg Side.jpg Rear-Top.jpg
    So I heard that there was a new Civetta being designed, so after having seen the development screenshot, it made me want to explore another direction where the car would be much more straight to the point in term of surfaces, and have a more tight approach for its shapes.
    To be honest I was too lazy to color the other sketches so that's it for now ahah
     
    #1 Ax50, Jan 21, 2022
    Last edited: Jan 21, 2022
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  2. P_enta

    P_enta
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    This looks much better.
     
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  3. eggward

    eggward
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    it looks cool but waaaaaaaay too futuristic. it looks like a rocket league vehicle or something
     
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  4. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    ok this looks fucking amazing
     
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  5. Agent_Y

    Agent_Y
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    Looks like a concept hypercar
     
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  6. P_enta

    P_enta
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    I really like your use of curves, try and combine that with the proportions and line work of the boilde and see where that goes.
    obviously I know it takes forever to make these I’m just saying what I would personally do
     
  7. Ax50

    Ax50
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    Well, usually hypercar manufacturers always aim at releasing the most futuristic looking car so it can stay good looking for around a decade... I mean I don't think it look wilder than any new Ferrari or any cars from this segment
     
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  8. Fla07

    Fla07
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    Great concept, highly detailed sketch. Looks really futuristic and gives me AMG Project one vibes.
     
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  9. Ax50

    Ax50
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    What do you mean by that? Like on the one in-game or the dev screenshot?

    Lol, yeah it can
     
  10. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    When is Gran Turismo going to hire you?
    I'm still in awe of how good these drawings look.
     
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  11. Ax50

    Ax50
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    Ah thanks! Honestly I'm aiming at car manufacturers rather than videogame companies ;) But I really want to do some BeamNG lore cars from time to time, it's good practice for me
     
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