Hirochi CCF Bug Reporting Pre-Rework 2.1.0

Pre-Rework version of a small compact roadster.

  1. mhegai

    mhegai
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    If he really reviews russian mods, he might confuse mine for them one day...
    On topic i found out that after several crashes the front of the car starts to spike. Its only minor, but my autism helped me find these little details
     
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  2. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Pretty sure this issue should be already fixed (in WIP version) if it's the hood or bumper, because these have been improved
     
  3. mhegai

    mhegai
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    Nah i mean the body itself after crashing it 46 times into the same tree (not joking, i counted)
     
  4. Theo Wilkinson

    Theo Wilkinson
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    When a Lamborghini Aventador gets a higher score than your car I think it completely nullifies the whole thing, in my opinion (Prove me wrong about the aventador but I feel it’s probs a meshslap)

    It is getting huge improvements pretty much everywhere in 2.0.0, but I’ve seen that guy put meshslaps at top 1 of the week (or even year!)
    --- Post updated ---
    upload_2022-1-15_10-49-41.jpg
    door hinge pretty much redone
     
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  5. sashbysh

    sashbysh
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    The interior textures looking bruh, especially when watching on the high-quality dash or center screen and right next to them seeing (picrelated).
    upload_2022-1-15_19-38-59.png upload_2022-1-15_19-51-22.png upload_2022-1-15_19-38-31.png upload_2022-1-15_19-41-7.png
    Also, the FSW lettering on the door glass is only visible from outside.
    upload_2022-1-15_19-43-34.png upload_2022-1-15_19-43-46.png
     
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  6. Can-06

    Can-06
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    For some reason rear axles and halfshafts doesn't like 15x10 and 15x12 drag tires, they're breaking on spawning. Even if I manage to to drive the car they suddenly break.
    20220115222746_1.jpg
     
  7. Theo Wilkinson

    Theo Wilkinson
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    Check your track width, shouldn’t be anywhere above 0.5 (it’s the new limiter coming in 2.0.0)
    --- Post updated ---
    It was one of the earliest textures I made, most of this is bc of a horrible UV unwrap and me not seeing Substance’s full potential.
    To be honest, at this point I have no motivation to work on the interior texturing, as it would likely involve remodelling bits too, and would take ages if I want it to my today’s standard.
    I’ll try to make my next mod/car have much better interior texturing, but, for now, at least I’ve redone the outside stuff

    On the doorglass, i accidentally didn’t make the FSW glass text it’s own layer so annoyingly couldn’t make the intglass have it :(
     
  8. Theo Wilkinson

    Theo Wilkinson
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    New ITB and airbox
    upload_2022-1-17_14-13-33.jpg
    Doorhandle (some shading issues on surrounding panels have been sorted out but not in this pic)
    upload_2022-1-17_14-13-33.jpg upload_2022-1-17_14-13-33.jpg
     
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  9. sashbysh

    sashbysh
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    So, you are going to leave it as it is? Or about to fix it somewhere in the future?
     
  10. Theo Wilkinson

    Theo Wilkinson
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    Not even sure myself, I’ve got a lot on my plate with this car as is
     
  11. Theo Wilkinson

    Theo Wilkinson
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    Current update 2.0.0 changelog:
    - Exhaust jbeams improved
    - Start exhaust now only emits on 1 side
    - Exhausts have more matted textures
    - Start bumper no longer has a body colour rim to it
    - Bonnet no longer/rarely sinks in
    - Doors now have more support
    - Front bumper more rigid and less prone to folding, with 2 rigidifiers and more crossing beams
    - Interior warning stickers separated for better readability and to get rid of the awful low quality textures.
    - Bonnet now has 3 nodes on the front rather than 5, and is more rigid
    - Full Body Panel retexture, with new door handle normals etc
    - Full internal retexture (excl. interior)
    - 200-4S now has its original intended horsepower back
    - new engbaycrap, with engbayvoidcover, new radsupport, rear bumper support, huge front bumper support edits, and so on
    - new itb models
    - door lock models
    - new window seals
    - boot-quarter panel-roofrail flow edits
    - eCCF esc actually works
    - huge body model edits
    - door hinge is straight, and opens further
    - panel gaps slightly increased
    - new engbay texture
    - general small tweaks
     
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  12. a plane guy

    a plane guy
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    Is anyone else getting less fps with this?
    I get 120 fps with any vanilla car but with this i get 70 fps and tons of lag o_O
     
  13. Theo Wilkinson

    Theo Wilkinson
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    I’m looking into ways of improving FPS, but it’s very difficult
     
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  14. a plane guy

    a plane guy
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    I can see why it is with all this good content bundled in lol
     
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  15. TheSomething

    TheSomething
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    Banned

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    Yes I got it sometimes
     
  16. Theo Wilkinson

    Theo Wilkinson
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    upload_2022-1-21_13-35-14.jpg
     
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  17. Theo Wilkinson

    Theo Wilkinson
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  18. Theo Wilkinson

    Theo Wilkinson
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    “Testing”
    upload_2022-1-23_9-15-57.png upload_2022-1-23_9-15-57.png upload_2022-1-23_9-15-58.png upload_2022-1-23_9-15-58.png
    upload_2022-1-23_9-15-58.png

    In all seriousness, rear spiking improvements
    upload_2022-1-23_9-15-57.png
    Door locks a tad stronger
    upload_2022-1-23_9-15-58.png
    Firewall completely black now
    upload_2022-1-23_9-15-58.png upload_2022-1-23_9-15-58.png
    Window border sides decreased
    upload_2022-1-23_9-15-58.png upload_2022-1-23_9-15-58.png
    eCCF sound changed:
    (it may be low quality for the first few mins)



    And some driving
    upload_2022-1-23_9-15-58.png upload_2022-1-23_9-15-58.png
    upload_2022-1-23_9-15-58.png
     
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  19. mhegai

    mhegai
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    that picture of the hillclimb at the end of that slope is giving me suffer
     
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  20. Theo Wilkinson

    Theo Wilkinson
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    I somehow managed to get it off there without scraping
     
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