Update on this! The suspension has been fixed and the car is very stable overall. The aerodynamics weren't nearly as bad as I had thought they were, they are actually pretty close. Turns out I will be showcasing those more than I had thought, so prepare for a good showcase in the next week!
It's fine if your able to do 3 cars, or clone up to six and then use the Script AI Manager and make them run around the track for three laps?? Just a suggestion if you'll do this in the next preview
Perhaps in the future, one of the skin makers, would be interested in making Brandon Brown's 2022 Camaro skin? Actually seems like he uses a different body so perhaps not.
Only complaint from that clip is that the car is a pinch more reflective than they normally are especially for the black portion of the front bumper cover but that aside it looks pretty good
i don't know much about making vehicles in beamng drive but since people really want blowovers you could use this same principal on the nascar for blowovers but use a different part
I tried to do a similar thing, with the undercarriage. Only problem is, due to BeamNG's aerodynamic system, that made the undercarriage add an enormous amount of downforce, making the actual spoiler useless. I reverted it and have been finding ways to do it, I actually managed to do a realistic blowover while testing multi-car racing at Talladega, though I didn't catch it on replay. It'll still be tuned all throughout testing to make it more realistic whilst keeping the car driving the same.
That would be just cheating and extremely buggy, in the real NASCAR both undercarriage and spoiler must matter in terms of blowovers, not a hidden invisible wing
Yeah when you add unnatural downforce for the sake of blowovers, the cars tend to be sucked to the ground... and dont like spinning out. With BeamNG's current aero physics I don't know if the car will be able to do blowovers naturally. But i would much rather prefer a well driven car than a car that may go up in the air if you crash