junctions have been made totally from scratch and now only point blades are jbeamed, the rest is just TSStatic. Also I used self-made script to connect all the junctions, semaphores, destructible platforms, buffer stops etc. into one "vehicle". I'll release all these scripts when the map is finished:>
3 days of work and the new rail traffic control system is almost ready! You can move switches, display realistic signals on semaphores with just one click, etc.! Btw. moving a switch after you set the route will delete that route from the panel, but intentionally won't reset the semaphore, so you can easier simulate some human erros and crash trains with each other
wow, this is what ive waiting for! it will be a fun map for crashing train or roleplaying! btw, is the passenger wagon availabe for public or is it private?
Man... This is INCREDIBLE! I can wait for this, do not rush to create it, so you can also see if it is optimized for weak computers! --- Post updated --- It´s private, go to Page 1 and you can see the Author Message. But- Don´t be sad, because it haves terrible physics
Hi! Some new improvements: - working light poles - destructible railroad and raod signs - dispatcher's ui tweaks - much more forests and farmlands - a big Nomi factory outside the town Now I'm planning to improve the enviroment around the tracks a bit more, get AI paths to work, create a promotional video and we'll be ready for the first public beta release! for the good people: https://paypal.me/maseuko
Congratulations! I wish I could donate to you, but for the moment i can´t Although, do you know what the minimum requirements would be for this map to work?
As soon as I get these PBR materials to work, decorate the environment a bit more and create promotional vid, the map should be ready for the first beta release.
That's excellent news! Wait............. what? The map hasn't even been released and you are already adjusting it to PBR!?