On Hold ETK S-Series

Discussion in 'Land' started by Dark Krieger, Aug 29, 2021.

  1. Clemens1441

    Clemens1441
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    but if u delete the common folder it delete also the v12 engine for etk800/k
     
  2. Dark Krieger

    Dark Krieger
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    The folder that saves the textures is like a cache, you also need to clean it.
     
  3. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    No it's not how it works... It doesn't save any textures bruh, it just creates samples for modders to use in material editor, but if you don't edit the sample it just keeps the default one in that folder... YOU AS A MODDER ARE SUPPOSED TO DELETE IT ON YOUR END.
     
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  4. mattsikung

    mattsikung
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    the glass on the inside is still black after removing the common folder
     
  5. Dark Krieger

    Dark Krieger
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    Delete the folder 0.24/vehicles/common/etk
     
  6. Dark Krieger

    Dark Krieger
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    Thinking what driving mode is better for ETK S-Series "Drift" or "2WD"? You can choose from these two driving modes.
     
  7. A8den

    A8den
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    2WD
     
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  8. dumpling

    dumpling
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    Hmmmmm I think "drift" mode occurs more in cars not as top as the S-Series, like the ETK 800 or K-Series, while "2WD" sounds more suited for the big-sedan S-Series
     
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  9. Dark Krieger

    Dark Krieger
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    Then I leave the 2WD driving mode.
     
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  10. Dark Krieger

    Dark Krieger
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    Message deleted.
     
    #290 Dark Krieger, Jan 5, 2022
    Last edited: Jan 8, 2022
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  11. Derpitron

    Derpitron
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    DId you also post this updated file on the thread's initial post?
     
  12. Dark Krieger

    Dark Krieger
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    Yes, but not right away.
     
  13. TheSomething

    TheSomething
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    Great
     
  14. changkel

    changkel
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    are this a small issue?
     

    Attached Files:

    • screenshot_2022-01-06_09-41-08.png
  15. SemKill

    SemKill
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    The V12 with Ultra Heavy Duty internals needs to be more stronger, it cant take more boost than stock
     
  16. PaiDoNikolas

    PaiDoNikolas
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    Sound was pretty cool... But 922hp and 1200nm of torque was a bit exaggerated lol. It's doing 0-100kmh in 2s and without the ECU limiter it hit 433kmh of top speed. Somewhat unrealistic. I preferred in the 700hp range.
     
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  17. righting

    righting
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    no light and no glass
     

    Attached Files:

    • 123egrf.png
  18. dumpling

    dumpling
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    Remove the "temp" and "vehicles" file in 0.24, remember to check for conflicting mods and take out saved configurations in "vehicles" if needed.
     
  19. Dark Krieger

    Dark Krieger
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    Another small update in which I corrected the engine curves and in maximum configurations there is now no lightning fast and unrealistic acceleration.
     

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  20. Dasher.MDX

    Dasher.MDX
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    deleted
     
    #300 Dasher.MDX, Jan 10, 2022
    Last edited: Jan 10, 2022
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