Realistic Headlights

Discussion in 'Ideas and Suggestions' started by Like_a_Sleeper, Dec 26, 2021.

  1. Like_a_Sleeper

    Like_a_Sleeper
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  2. SKB

    SKB
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    +1
     
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  3. TROPtastic

    TROPtastic
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  4. Gregory TheGamer

    Gregory TheGamer
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    What folks here fail to realize is that Torque3D in of itself isn't that great with lighting and that the headlights on every vehicle in the game are already brighter than the sun. I've seen what brighter headlights do within the game. Sometimes it just looks horrid as it overshines some things. The only way to fix this is to completely overhaul the lighting of the game engine, which will happen in the future. PBR had been on the roadmap for 8 years, and I do remember something else with lighting as well.

    Torque3D isn't actually BeamNG's own game engine. SCS Software uses their own in-house game engine that they have been using since the 18 Wheels of Steel days.

    Personally, I'm completely fine with BeamNG's graphics. I'd much rather have it the way it is now whilst running smoothly than have better graphics at the cost of performance. BeamNG.drive is a heavy game with really good optimization. When they're going to overhaul the lighting, they'd better nail it, optimization-wise.
     
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  5. SKB

    SKB
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    well, that mod didnt just give "brighter" headlights, the light output wasnt just a blob/circle of white/yellow light, he used textures that basically made them accurate light beams, which cars irl have, due to the reflector/projector setups, well, it did affect performance a tad bit because shadows.
     
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  6. NicOz

    NicOz
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    Yes a better headlight is a must for night time driving. Currently you can barely see the roads/ground and the range of the high-beam lights are low.
     
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  7. Dr. Death

    Dr. Death
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    I agree, but i would still enjoy the game a lot better if night time lighting and partial light reflection (not RTX, but at least a very basic lights reflections independant from visual mirror reflections) could be added. It would do WONDERS for immersion, and since it would be separate from mirror reflections like they are on sidemirrors or the car paintjob, they wouldn't do much of a performance impact. Or at least it would be an optional impact.
     
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