Save assets to Time Trial

Discussion in 'Content Creation' started by mpb, Dec 26, 2021.

  1. mpb

    mpb
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    Joined:
    Dec 9, 2021
    Messages:
    4
    Hello,

    I'm currently designing a few time trials with east coast and west coast maps.

    The new features of world editor (race editor mode) is quite straightforward with the waypoints and basic parameters.

    But as far as I tried, there's no way to "implant" assets within the quickrace directly using the editor.
    Obviously I don't want to save them in the map itself.

    Do I have to do this manually through json's files ?

    Can I find a howto somewhere ? Is this similar to the scenario creation ?

    I'll be happy to share my time trials there. That's my favorite activity with BeamNg !

    Thanks a lot
     
  2. ltntai

    ltntai
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    Joined:
    Mar 18, 2017
    Messages:
    656
    Place the assets on the map, put them in a new group named after your time trial, pack the group into a prefab and save it to your quickrace folder. Exit the editor without saving. Race/Path Editor should now automatically find and load the assets from it.
    screenshot_2021-12-26_20-29-45.jpg
     
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  3. mpb

    mpb
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    Joined:
    Dec 9, 2021
    Messages:
    4
    Thanks ! I'll try it right away
    --- Post updated ---
    Works ! Thanks a lot !!
     
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