Is there suppose to be a bus stop? There are a lot of places (on WCUSA and other maps) where AI will drive not in the line and even on the curbs/grass/ditch. On WCUSA there a lot of places where AI will go anywhere from any line. For example: Spoiler: Example 1 Pessima (second blue car) stopped on right line Just to change line in the middle of the intersection To change it again First blue car (LaGran) didn't change lines at all Spoiler: Example 2 Green car is driving from "turn left" line to right line
This patch is very nice and was definitely needed. 3 out of the 4 things I found were fixed...but the most annoying one is still in the game...the controls/keybinds are still f*cked... Sometimes (like 1/3 times) when I open BeamNG, the game randomly changes some of my keybinds and it's so broken that I can't even change them back. A current example is that I'm using the Button "B" on my Xbox controller to shift gears up, but the game has now suddenly decided that it wants to use that key to open the Menu and to place a spike trap (In police car)...and when I go into the control settings and just want to remove this key from those 2 actions IT DOESN'T EVEN WORK...it just closes the small window on the right after I hit apply and the keybind stays the same. Because of this I literally cannot play the game at the moment as I cannot even shift gears until the game decides again to let me change the controls!!! Please devs fix this, I just want to play the game!
Ok so there are two issues that are bothering me. First, When you set a particular graphics setting you want and hit apply display settings it doesn't save them. Every time I either change maps or leave the game it resets it back to something else. Another bug is when you change parts in the parts config the camera zooms in on a random object and blurs it instead of how it was before the update where the camera would stand next to the vehicle while you change parts or save configs. Can this be fixed?
I sometimes have a traffic car going into the oncoming lane (noticed 1 time in Italy at the exit from the airport and in the western United States times 3 4 in different places) at 0.24.0.0 this was not the case, it started at 0.24.1.0 after fixing 0.24.1.1 it became less frequent, but it happens. also, once when exiting the game on the map of the east coast of the USA, my game froze and the code was closed, the error 0xc000001b flew out, THIS HAPPENED ONLY WHEN I CLICKED ON the CROSS the game itself did not fly out, I lost for a long time on this map driving the civetta bollide and smashing it no more, but I think it was because of the possibility of tearing the car --- Post updated --- by the way, they also used to go to the oncoming lane, even in Italy one car left
There is this bug that spawn your uniclycle model back to the last point where you got in the car, where is was supposed to be disappeared. Steps to reproduce: 1. Get a car, go to walk mode and then go back in the car. 2. Go to a mission nearby, enter the mission and then leave the mission. 3. Look at where your walk mode unicycle was last despawned. (This was also working in safe mode)
Diamondback has said this a lot of times before, this is intended behaviour. Or well, a side effect of said behaviour.
Looks like AI can predict when orange light will turn on. I seen AI stopping on green light and second later light change to orange.
Hello ! I'm new on this game and i'm french so sorry for my english.. I've got a clutch problem.. I have a g29 steering wheel with a shifter, and just in this game, the clutch is always at 50% so it causing dammages to the car.. i was searching on the internet and i was taking time to see what's wrong but i didn't solve it.. Can someone help me please ? Thank you !
Can you go into the game settings, Controls, Vehicle, Clutch & show the graph? I think your issue is related to deadzones on the clutch pedal
Just some mesh and texture issues in recently added and remastered vehicles, some of these are carry-overs from pre-0.24: The Covet's exhaust clips into the rear sway bar just upstream of the muffler. The front passenger door cards of the LeGran and electric fitted, non-late model pickups mirror the driver's side too well with 2 power window switches. Most of the late model pickups have too many window switches on both front doors. The only appropriate driver's door card is on 4 door models. Similarly, all passenger doors of the 90's Pessima have too many window switches. The V8 Van's distributor and some of the ignition cables clip into the firewall. Some flickering (z-fighting?) on the distributor itself too. The 80's-onward Gavril V8s have see-through gaps between the cam/valve cover and cylinder head, and between the intake manifold and the valley of the block near the higher of the centre spinning pulleys (water pump?). The textures on the spinning parts could use some alignment too. The Bastion's front springs clip into the wheel well. The front facing sides of the Bastion's radiator fans are invisible. The Bastion's largest spoked pulley (power steering pump? no idea) above the alternator could use some rotational axis realignment. The default Bolide radiator fans seem to have an odd stutter when watching them rotate in 8x slow motion. Maybe a weird texture/normals/mesh issue? Some consistency is needed with engine related props. The remastered Gavril and Covet radiator fans are textures rather than dynamic props while the LeGran/Wendover outright lack radiator fans and rotating accessories. The Cherriers and Bolide have working fans but other accessories are static. The static, flat textured, old-style alternator cooling fans in the Barstow and Bluebuck don't look that great too, would be good to take a look when oldies like the Burnside are looked at. Also, did some rambling on the Bastion over in its thread. More subjective here, but the Bolide's glasshouse looks a little bubbly from some angles, maybe the side windows are a little too rounded at the top edge? Or perhaps they raise too high, and the roof is too thin, especially when combined with the gutter strip. The Targa looks great when free of the roof and windows.