Tutorial: Adding Simple PBR Materials

Discussion in 'Content Creation' started by AwesomeCarlPlays, Nov 1, 2021.

  1. AwesomeCarlPlays

    AwesomeCarlPlays
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    Joined:
    Jan 21, 2021
    Messages:
    265
    This is my super simple way of adding PBR materials to any existing car or your custom part. In this tutorial you will not be creating any materials, but using existing materials from the game.
    If you are adding PBR to a existing car, make sure the mod is unpacked, which makes it way easier.

    Tools you will need:
    - Blender
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    Step 1: Finding The Materials
    The most useful material is "pickup" which can be found in your game files in vehicles > common.zip > vehicles > common > pickup, called pickup_d.dds. Find out how to go to the game files here.
    upload_2021-11-2_9-53-1.png
    Pickup is a useful material because it is in common, so any vehicle and mod in the game can use it. It also has 3 useful colours: paint colour, chrome and black.
    Now with your material, you need to convert it to the png format so it can be opened in blender. You can use apps like paint.net or what I use, bootleg photoshop. upload_2021-11-2_9-53-52.png
    Now you can put this somewhere that is easily accessible.
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    Step 2: Mapping your model to the material
    First make sure you are in face select mode:
    upload_2021-11-2_10-13-21.png
    Now, select all the pieces of your model that you want to have the material. Normally this can be done by pressing "select" on the existing material or pressing L with your mouse curser on the model.
    upload_2021-11-2_10-7-37.png
    Make sure you are in edit mode by pressing tab. Now rename (double click) your material or add a new material upload_2021-11-2_10-9-54.png called "pickup" (or whatever material you use) and press assign. upload_2021-11-2_10-10-7.png
    Now, go into the UV Editing tab.
    upload_2021-11-2_10-16-6.png
    Your UV might look like a mess but that is fine. If your UV isnt there, make sure to press "unwrap"
    upload_2021-11-2_10-17-10.png
    Now open your material by pressing open.
    upload_2021-11-2_10-18-40.png
    Now it should look like this.
    upload_2021-11-2_10-19-42.png
    The 3 useful colours are here at the bottom right.
    upload_2021-11-2_10-20-16.png
    upload_2021-11-2_10-21-4.png This is body colour
    upload_2021-11-2_10-21-18.png This is black
    upload_2021-11-2_10-21-29.png This is chrome
    Now you can press A and S to shrink everything down and place it in the colour you want.
    upload_2021-11-2_10-23-7.png
    Now im going to select the pieces I want to be black
    upload_2021-11-2_10-23-45.png
    And move that UV to the black
    upload_2021-11-2_10-24-3.png
    Now export your model and you should be done.
    upload_2021-11-2_10-26-4.png
    upload_2021-11-2_10-33-34.png
    I hope you found this tutorial helpful, you can ask for help by replying to this thread.
    Let me know if i forgor anything.
    Again if you need more information, use this tutorial https://www.beamng.com/threads/tutorial-adding-a-custom-part-to-a-vanilla-car.82050/
     

    Attached Files:

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    • Like Like x 4
  2. Driveline Animations

    Driveline Animations
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    Sep 25, 2020
    Messages:
    162
    I got all the way here and for some reason I couldn't get any of the materials to transfer over. Also sorry for the bump in advance.
     

    Attached Files:

    • Blender12_17_20213_10_07PM.png
  3. AwesomeCarlPlays

    AwesomeCarlPlays
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    Joined:
    Jan 21, 2021
    Messages:
    265
    Press A to select all vertices
     
    • Like Like x 1
  4. Driveline Animations

    Driveline Animations
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    Joined:
    Sep 25, 2020
    Messages:
    162
    So, I am a professional idiot and can't use blender worth a crap and I have no idea on how to actually apply the pickup materials to the model. Can you make a video or something because I am definitely doing something wrong.
     
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