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Intel 12th gen & BeamNG

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Bastschi, Nov 6, 2021.

  1. Bastschi

    Bastschi
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    Joined:
    Aug 3, 2017
    Messages:
    22
    Hi,

    -First question, is BeamNG compatible with intel 12th gen of processor ? I heard some games are not compatible because of DRM.

    - If so, has anyone the opportunity to try an intel 12th gen on beam NG for benchmarking ? How many cars can we spawn at the same time and run at 60 fps ? I5-12600k interests me but others 12th gen are welcome.

    Thanks :)
     
  2. default0.0player

    default0.0player
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    Joined:
    Nov 30, 2018
    Messages:
    1,925
    BeamNG is DRM-free
     
  3. Bastschi

    Bastschi
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    Joined:
    Aug 3, 2017
    Messages:
    22
    Ok

    If someone can benchmark with 12th gen it would be interesting.

    Especially wonder how BeamNG reacts with "E" cores ? Is the 1 car/thread rule still functional ?
    P cores are okay (12 threads) but what with the other 4 "E" threads / cores?
     
    #3 Bastschi, Nov 7, 2021
    Last edited: Nov 8, 2021
  4. Ndria

    Ndria
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    Sep 25, 2017
    Messages:
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    i have tried it, 12 car spawned no lag at all, cpu usage 40-50% (i5 12600k)
    20 cars spawned 40-50 fps cpu usage 70-90%
     
    • Like Like x 1
  5. Bastschi

    Bastschi
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    Aug 3, 2017
    Messages:
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    Hi
    I confirm, I finally bought the 12600k and I just tried it on BeamNG, I have the same results as you
     
  6. HeepXJ40

    HeepXJ40
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    Joined:
    Feb 6, 2020
    Messages:
    283
    thats awesome. definitely gonna buy this CPU to upgrade from my i5 7500. can only run 5 cars at 30 fps right now
     
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