Solved Strange grid on Terrain

Discussion in 'World Editor' started by FunkyHunk, Dec 13, 2021.

  1. FunkyHunk

    FunkyHunk
    Expand Collapse

    Joined:
    Aug 12, 2013
    Messages:
    126
    Hi, have a problem trying to update the Leap of Death Map to work on 0.24,
    and uploading the update to the repository.
    I updated it in august on my computer on 0.23 and it worked great locally.
    but today when I loaded the map in 0.24, I had a strange grid like... grid overlaying the map.
    Terrain painter doesn't affect the white grid lines. Screenshot:


    Any suggestions?
    And speak to me like I'm using this editor for the first time. I've never used this editor, only the old one.
     
  2. nekitu

    nekitu
    Expand Collapse
    BeamNG Team

    Joined:
    Jan 18, 2018
    Messages:
    87
    Sorry but cannot see the grid
     
  3. FunkyHunk

    FunkyHunk
    Expand Collapse

    Joined:
    Aug 12, 2013
    Messages:
    126
    Maybe this is clearer?

    upload_2021-12-15_10-33-19.png
     
  4. nekitu

    nekitu
    Expand Collapse
    BeamNG Team

    Joined:
    Jan 18, 2018
    Messages:
    87
    Nope. Still not clear, can you zoom in ? Is it a textured grid or straight lines disregarding terrain height ?
    Try to disable draw grid in menu: View -> Draw Gizmo Plane, but that is for the actual gizmo used to transform objects
     
  5. FunkyHunk

    FunkyHunk
    Expand Collapse

    Joined:
    Aug 12, 2013
    Messages:
    126
    It almost looks like a textured grid/layer, but terrain painter doesn't affect the white lines.
    The lines disregards terrain height. I'll get better pictures when I get off work.
     
    • Like Like x 1
  6. FunkyHunk

    FunkyHunk
    Expand Collapse

    Joined:
    Aug 12, 2013
    Messages:
    126
    I found the cause, it was the diffusion layer, being a wrong material.
     
    • Like Like x 2
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice