Cancelled Plertus AB10

Discussion in 'Air' started by BaronRedStorm, Aug 16, 2014.

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  1. BaronRedStorm

    BaronRedStorm
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    Re: Boeing 747-400

    I know I couldn't raise it anymore before it ruins the model Sorry about that :(
     
  2. Flyboy185

    Flyboy185
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    Re: Boeing 747-400

    Hi is it possible to allow the j beams such as along the fuselage to break in half into sections on impact, i noticed the the swift DS95 glider tail brakes off very realistically, i was wondering if this could be done to the airliner mods on here instead of the plane turning into a duck on impact like the GTA 5 Titan :p
     
  3. BaronRedStorm

    BaronRedStorm
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    Re: Boeing 747-400

    I dont know Chris_lucas Is doing most of the jbeam for this maybe all of it we will see
     
  4. 3r1cFPS

    3r1cFPS
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    Re: Boeing 747-400

    Maybe "cut" the plane in many parts? This way it could fall apart pretty nice! :)
     
  5. BaronRedStorm

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    Re: Boeing 747-400

    Didn't think of that the model is allready finished and partly Jbeamed By Chris_lucas Maybe on my other planes i know how to do what you suggested though
     
    #45 BaronRedStorm, Aug 18, 2014
    Last edited: Aug 18, 2014
  6. WrongBrothers

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    Re: Boeing 747-400

    Wait... the model is already finished? It looks very far from finished to me.
     
  7. BaronRedStorm

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    Re: Boeing 747-400

    Its finished Its my first model And i know it seems like small effort but i Have learn't some skills next plane will be better hopefully sorry
    These are my first models For a game EVER so It will improve over time Plus i am slightly new to blender
     
    #47 BaronRedStorm, Aug 18, 2014
    Last edited: Aug 19, 2014
  8. CarlosAir

    CarlosAir
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    Re: Boeing 747-400

    What if you try to improve this model with your newly acquired skills instead of waiting till you start already another plane? I guess it's not an excuse to say it's your first model.

    I don't mean to be rude, but as a huge aviation fan myself, i don't want Beamng full of shitty 3d models, with the name of a real airplane, when they have little in common, so it's not a valid representation of them at all.

    And I don't think you should call "Boeing 747-400" to a very generic looking simple airplane that doesn't even have it's charasteristic 2nd floor (which, btw, I can't see what extreme difficulty you may have that keeps you from implementing it to your model in blender).

    You should maybe focus on one project and work in depth with it, and try to make a good representation, and/or wait for you to have the required skills and until then keep the models you make for yourself.
    Something as complex as an airplane should have plenty of work behind, but I guess you and me aren't thinking that the same level of detail is required for an airplane mod. And the 3d mesh is only half, maybe less, of the project. You should try to learn and do the Jbeam for yourself, instead of asking for someone to do it since the beggining, because it's the thing that makes Beamng mods worth.

    As I said, I am a fan of all vehicles that fly, I'm even working on a plane for Beamng myself, so I'm the first one that wants this game full of airplane mods, but only if there is a minimum of work put on them.

    This is just an advice, and plainly my opinion.
     
    #48 CarlosAir, Aug 19, 2014
    Last edited: Aug 19, 2014
  9. Smatdude13

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    Re: Boeing 747-400

    Ok time for a name change, your best bet would a airbus a340, single deck, long body, and it has four engines. And frankly, it looks like your model.
     
    #49 Smatdude13, Aug 19, 2014
    Last edited: Aug 19, 2014
  10. WrongBrothers

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    Re: Boeing 747-400

    Keeping this in mind, there are quite a few things left to make this model accurate for any type of airliner. Here's a list:
    -Nose redesign including the cockpit windows (it won't be a centered cone)
    -Redone sides to include doors and windows
    -Modified lifting surfaces with elevators, rudder, ailerons, flaps, airbrakes, and slats.
    -Redone belly to include landing gear doors and gear
    -Improved interior with at least fuselage thickness and basic interior
    -Winglets on ends of main wings, common on modern airliners to reduce drag
     
  11. BaronRedStorm

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    Re: Boeing 747-400

    Ok good idea for that Airbus A340 it is

    - - - Updated - - -

    Thank you for being honest in your opinion And i am sorry for lack of in depth detail I will try and learn how to jbeam things myself
    And improve my 3D modeling skills

    - - - Updated - - -

    And a bunch of Good idea's
     
  12. WrongBrothers

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    Re: Airbus A340

    Okay, so this is now an A340? Just saying, you need to start modeling with blueprints from the beginning instead of modeling a generic airliner then slapping various names on it.
    Problems with this as an A340:
    -Wrong engine design
    -Too wide/short
    -Wrong wing design
    -Lack of wing fences (or whatever the things on the underside of the trailing edge are)
    -Wrong horizontal stabilizer design
    -Minor to major tail shape problems, I can't really tell with your screenshots.
    -Lack of the bulge where the wings connect to the fuselage
    -No tail dihedral
    -No winglets
    Problems with this as an aircraft in general:
    -No windows
    -Incorrect nose shape
    -No control surfaces
    -No landing gear
    -Undersized engine mounts

    Also, can you post more informative pictures of it? It's very difficult to tell what the proportions of the model are.
     
  13. Smatdude13

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    Re: Airbus A340

    Well, alot of these problems where also on the 747, but as of now I think he may want to focus less on the name and accuracy and more on getting something like this to fly. then from there he and maybe the community can work on the accuracy and the details of the plane.
    He also said himself that this is one of his first models and such, so I think this is going to be more of a rough draft or proof of concept than a professional grade super awesome quality airplane.

    So perhaps we should focus on the more generic problems that specifics. and just call this commercial airliner.
     
    #53 Smatdude13, Aug 19, 2014
    Last edited: Aug 19, 2014
  14. BaronRedStorm

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    Re: Airbus A340

    So are you saying that Instead of creating real planes I can design my own If yes Than i shall name this plane The Plertus AB10 Just a name i came up with lemme know what you think if i should make fictional Planes And name my plane company Plertus Then it means i can Design my own plane With my 3D Skills i currently have
    Oh And thanks for freindly comment of understanding of the fact its my first model :)

    - - - Updated - - -

    Sigh maybe i should start a fictional Brand so then It will have its own Detail not crappy though but I decide This company to be called Plertus This plane will be called The Plertus AB10 :)
     
    #54 BaronRedStorm, Aug 19, 2014
    Last edited: Aug 19, 2014
  15. WrongBrothers

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    Okay, sorry if it seems like I've been a bit harsh with my last few posts (even if they were mainly constructive criticism). Let me give you a few simple things to make your plane realistic:

    -Simple landing gear (tricycle with quad wheels on the back)
    -Redo the nose to have cockpit windows
    -Add control surfaces
    -Build a simple freight interior, so you don't need to do windows or as many doors
     
  16. BaronRedStorm

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    Apology Accepted And the things you said i could do Might be in my level of 3D skills I probably can do landing gear easily :)
     
  17. WrongBrothers

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    If you'd like, I could help with some stuff (like redoing the nose), just not too much.
     
  18. BaronRedStorm

    BaronRedStorm
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    Well the jbeam has allready had progress thanks to Chris_lucas So maybe on my next planes you can help with the nose
     
  19. WrongBrothers

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    I mean modeling the nose so the windows aren't just a texture
     
  20. BaronRedStorm

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    I know but doesn't that mean a part of the Jbeam will need redoing
     
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