1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Force feedback question: anyone else do this?

Discussion in 'General Discussion' started by Brother_Dave, Nov 30, 2021.

  1. Brother_Dave

    Brother_Dave
    Expand Collapse

    Joined:
    Aug 16, 2012
    Messages:
    1,662
    Using a Logitech G920 and has always had a struggle getting beamng ffb to feel as 'tight' and predictable as other high end games.

    My steering wheel settings:

    Strength 500-1000 (1000 if using power steering, which is not enabled in any car by default)

    Smoothing 20

    Now heres the thing im asking others if they do:

    Side g-forces: 400%
    Can be set to 0-20% off the shelf but i open the inputmap itself and increase the g-force value to 4
    I feel that this makes the car more predictable and way tighter. There might be a max value that limits it to say 200% but 4 is what i use atm.

    Other things i definitely think makes a difference is the curves of throttle, brake and clutch pedals. I usually set throttle to 1.5-2 and that helps a ton with the twitchiness ive experienced in BeamNG when drifting, compared to other games.
     
  2. Brother_Dave

    Brother_Dave
    Expand Collapse

    Joined:
    Aug 16, 2012
    Messages:
    1,662
    Anyone tried it?
     
  3. Brother_Dave

    Brother_Dave
    Expand Collapse

    Joined:
    Aug 16, 2012
    Messages:
    1,662
    Ive since 0.24 decresed the g-force value to 2, 1 might be good for others.
     
  4. NistingurA

    NistingurA
    Expand Collapse

    Joined:
    Nov 22, 2013
    Messages:
    2,092
    FFB Strengh 500-1000 ??? what
    I play on 400 with 120 smoothing, and 100% side accel. forces.
    All on a stock G27 wheel, idk about you, but my wheel is already rattling like crazy on my settings, while also using a custom FFB Response Curve
     
    • Like Like x 1
  5. Brother_Dave

    Brother_Dave
    Expand Collapse

    Joined:
    Aug 16, 2012
    Messages:
    1,662
    Yeah i dont know how i can run it that high, back in the day it would fling my hands off the wheel in no time. I did increase from 380 when i increased side accel forces to 200%. I could probably keep it at around 400 if i used 100% side accel forces. Did you too increase the firces in the input file? If so, i guess you too think it tightens up things?
     
  6. NistingurA

    NistingurA
    Expand Collapse

    Joined:
    Nov 22, 2013
    Messages:
    2,092
    I did, I went with 20% at first, which is the max. in the FFB menu in game. I set it to 50, then to 100%, which was ok. I am now trying 200% to see if I like it, I'll update soon what I think about it
     
    • Like Like x 1
  7. Brother_Dave

    Brother_Dave
    Expand Collapse

    Joined:
    Aug 16, 2012
    Messages:
    1,662
    Nice! 200% might be abit much and i did have to increase Strength since Side Accel doesnt seem to be effected by the Strength value and instead i might have lost alittle detail overall.
     
  8. Brother_Dave

    Brother_Dave
    Expand Collapse

    Joined:
    Aug 16, 2012
    Messages:
    1,662
    Just doublechecked, im running 610/20/200
    Might be able to run 610/10/200 :)
     
  9. Wheels 24x7

    Wheels 24x7
    Expand Collapse

    Joined:
    Feb 8, 2015
    Messages:
    49
    What wheels are you all using? I tried 20% side accel on my Fanatec CSW 2.5 and with my existing settings, that was more than plenty feedback for me to know what the tires/vehicle are doing.
     
  10. Sithhy™

    Sithhy™
    Expand Collapse

    Joined:
    Apr 5, 2017
    Messages:
    3,343
    When I was still using my G29, these are the settings I was playing with:





    While not the best they could've been, they gave me a good amount of information about what the car was doing
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice