Here https://documentation.beamng.com/modding/input/bindings/ It doesn't actually say that it's userfolder but there is no such folder in game folder so I assumed it is userolder
I will be honest - I didn't like the new interior texture on the Pessima. It looks a bit rushed with mirrored door panels and with the dashboard only being offered in black. That's the only complaint I have about it besides the fact that the H15 still doesn't have a proper manual shifter - It looks like an afterthought coming out of the dashboard. EDIT: And also for some reason, the mirrors on the '96 Pessima are white even when changing the body color. EDIT2: The problem with the white mirrors is on me, I think - It's probably one of my mods.
Can the Devs explain the thought process behind adding the stitching to the Burnside? I realize time, effort, and money was put toward the dashboard stitching, but can that be removed? It's completely anachronistic. Cars in the 1950s had a metal dash or a padded/vinyl covered dash and stitching was just not a thing. Not even on a Cadillac, let along something like a Burnside. Even the taxi config, which should be a base-level car, has stitching! In the past you guys made changes to make the vehicle more era-correct (like moving to a 4-slot wheel and taking white walls off the taxi). This seems to be putting a 21s century design touch in a 1950s vehicle, as if it's a resto-mod. It's ruining my favorite car
Does anyone else have problems with the pessima remaster? For me all variants look like this. Already deactivated all mods, didn't help.
You need all shadows on for it to work, unless you are IN the T series, in which case, only the T series shadows will appear completely, reason being it helps performance
Cosmetic bugs in Italy's "Garage Delivery" scenario - some (not all) of the objective waypoints' edges are not vertical, happened in 0.23 as well - as in this screenshot, one corner is at an angle to the normal. That's not a single waypoint it happened - seen this happening when the waypoint is under the tree (edges spawn above the tree). Also - the Car spawning backwards to the route is actually getting annoying now. Checked - over 2k km driven in the scenario, cars were always spawning looking forward to the route. Is this an expected behavior?
Pessima skin UV changed and there is no reference in the files, also the material names aren't consistent with other cars, basically it's a pain making skins for it
the save and load default vehicles function does not work the save function will generate a default.pc but the load function will not work testes in safe mode on multiple cars
It says "game folder", whereas below it says "user folder" We can change that to "game install folder" instead. Note that these are shipped on Steam inside the gameengine.zip file (similarly to how mod zips work), to help reduce download sizes and users' hard drive usage. Edit: done, hope that's a bit more clear now. Thanks for the feedback!
I can't change the size of the UI apps, well, for some reason I can do it with tachometer and engine start/stop app only, all the rest of the apps are unchangable, can't even change "view in cocpit" status. Anyone could help, please?
I have this too, surprisingly you can still resize the apps and click "view in cockpit" when the button/trigger is ontop of the new menu, like this: The game tries to play a sound that doesn't exist in bus routes:
New Pessima skin UV for those who need it, I extracted it manually so some stuff could be missing, it's kind of a mess lol