The old version is currently unavailable and being entirely remade from a newer game interation at the moment (the 80s one may return in the distant future too, no solid plans there atm though), thread content is probably old and irrelevant now. More info coming soonTM (when yokohama is done and released presumably). Lots of the performance info, limitations and details no longer really line up with our latest map porting abilities but also I don't exactly have a finished version to rewrite it all up about at the moment so it stays. Check out the more modern, working stuff here: https://www.beamng.com/threads/onomichi-hiroshima-yakuza-6.85669/ https://www.beamng.com/threads/yakuza-series-assorted-showroom-maps-megathread.93720/ (new stuff added frequently) https://www.beamng.com/threads/downtown-ryukyu-asagao-beach-okinawa-yakuza-series.88557/ Or keep an eye on yokohama progress (lol) here: https://www.beamng.com/threads/isezaki-ijincho-yokohama-yakuza-like-a-dragon.93719/ YOU NEED AT LEAST 16GB OF RAM TO RUN THIS MAP (as well as a generally decent PC) This map is very heavy on pc sources and in most cases your ram and gpu will be pretty much maxed out constantly on midrange sort of setups. It's optimised as much as it reasonably could be given engine and model limitations. If I was going to remodel half of the map to get better performance I wouldn't be porting one from elsewhere in the first place. Kamurocho is the main location of the Yakuza series of games, developed by Ryu Ga Gotoku Studio. It's based on the real life Kabukicho district in Tokyo (see here and here), which is basically the big brothel/nightclub area. This is a port of the version found in Yakuza 0, set in 1988. This map now ties in with my port of the Kamurocho carpark from yakuza 4 and you can enter that map by driving to the car park entrance in this one. The other map is required for this to work (it will just tell you to download if you don't have it) so grab it here: https://www.beamng.com/threads/kamurocho-underground-carpark-showroom-yakuza-4.87322/ Since the original version of this map is dead (for now) and I need to reupload all my forum images anyway might as well drop a couple previews of the new version here, bear in mind this is literally just the initial ingame version there hasnt been any cleanup or anything yet, we're finishing yokohama before this goes properly anywhere Extra notes on performance: The night lighting does not cast shadows on vehicles or models. This is not a bug, I am aware it doesn't look the nicest but it's that or the fps tanks even further. Given the current state of performance that would be less than ideal (this is also how official maps do it I believe) This map is extremely heavy on draw calls (basically just number of materials called per model) as playstations (which the game was originally made for) handle these differently compared to other games, meaning over there they don't affect performance much. This is not the case for BeamNG and most other games/platforms, so the way the models were designed and made means that the performance and usages are less than ideal. There is nothing more that can reasonably be done to help this unless the game ever gets dynamic resource loading which is highly unlikely Credits: @DankMemeBunny - Extracting and giving me the original game files, and also the idea to port in the first place @Car_Killer - All PBR material conversions, lighting, AI paths, optimisation and various other fixes (all the fancy stuff) @thomatoes50 - "helping" with (entirely rewriting) my dodgy scripts Ryu Ga Gotoku Studio/Sega - original game and assets (remember kids, borrowing assets from big companies is entirely ok until they notice and take issue with it) download removed for now, this just simply is not up to any quality standards anymore and we're working on new much better kamurocho anyway rn
This looks amazing i can see some really nice pictures/screenshots with JDM cars being taken on this map!
I'm still working on this i've just been doing the very repetitive boring tasks that don't have much to show for them Ignore the terrible lighting, that's next up to sort