Idea that will help modders: we have debug settings for mesh opacity and beam opacity, why not triangle opacity too? Sometimes I want my triangles to be less visible than they are, more often I want them way more visible, but sometimes it's all ok, it would be cool if the opacity was adjustable
More suggestions I got: Emit more tire smoke when skidding Adjustable rendering distance for performance Better wet skidding tire sounds (currently sounds like asphalt)
No, this is just a ui change As for the tires, it would be possible to do the following: 1. Create a common jbeam file containing all of the tire compounds. in that jbeam file you have a full jbeam structure for each compound, all scaled to the same size tire, which would serve as the default tire size for reference later. 2. Create a common folder with all of the tire models, with an accompanying jbeam file that loads each model when called upon, and then, rather than having to create a new jbeam structure for that tire size, it would instead scale up the default tire size found in the compound jbeam, to match this tire size. That would still have to be done manually per tire, but would only have to be done once. 3. Selecting a tire compound in fame, under the wheel submenu, would then open a submenu for tire size. selectinf a size loads the tire model and the compound jbeam, scaled correctly with the tire size jbeam, to produce the wheel, rather than havinf to make a jbeam file filled with every tire in every possible tire compound and size. TLDR common jbeam file that holds a jbeam for each tire compound, with a jbeam structure at the size of an average tire. common tire folder that holds all tire models (already exists), and one jbeam file that, rather than holding a brand new jbeam structure for every single tire, holds a jbeam code that scales up or down the jbeam structure referenced in the compound jbeam file, to match the size to the model, and allow all compounds to work with all tire sizes.
But this would still be weeks of work to implement, if not months... and would break all wheel and tire mods... So definitely doesn't count as a QoL suggestion
I mean not having to scroll through thousands of wheel sizes and color combinations just to find one size and color combination you want, and instead just choosing wheel > size > color instead, sounds like a pretty useful feature. Same goes for not having to look through a ton of wheels and sizes, just to find the one wheel in the correct size that has the correct tire compounds available. (finding rally tires is a pain, for instance)
Split bindings for emergency lights/sirens. M - Lights Alt+M - Siren (conflicts with lightbar patterns, not sure how to rebind them but right now it's only used for the modern light bar with the LED sign) Maybe bindings could be tweaked further: Tap M - Toggle lights Hold M - Switch pattern (if applied) Tap Alt+M - Toggle Siren Hold Alt+M - Switch siren tone (maybe allow us to have the ability to select primary, secondary, and tertiary tones for the sirens under the light bar in the part selector) I know there are mods for things like this, but this is for quality of life suggestions for the game itself, and the mods involve additional UI apps while this would be integrated into the bindings.
No this does count as a QoL suggestion. Not having it makes that part of the game harder to interact with. How difficult it would be to implement has zero bearing over whether it's QoL or just a nice to have feature.
on the topic of wheels, having a "fourth" colour channel which controls specifically the colour of the wheels, then you could remove all colour variants of wheels (but perhaps keep 2-tone variants with chrome barrels, etc)
On the topic of wheels, how about being able to change one wheel at a time instead of having to change both of either the front or rear wheels? It gets a bit annoying when you are trying to recreate the cars in your city.
ECA police scenarios should use the firwood police cars instead of the generic black and white schemes