A transition to PBR materials for both this and the Coronet/Charger would revitalize my already imbued love for them much in the way it did for the 2015 Mustang mod.
[QUOTE = "SergentFido, post: 672425, member: 108758"] Всем привет и добро пожаловать в ветку V1.5 Полноразмерной серии American '80. Пакет модов находится на стадии завершения, так что пришло время показать вам его небольшой тизер. Чтобы повеселиться после долгого периода работы над этими автомобилями, я сделал небольшой рассказ из комиксов, повеселился, интегрируя в него персонажей и демонстрируя некоторые новые возможности мода. Я хотел сделать это и в прошлом году, но на это не хватило времени. Он не закончен, как хотелось бы, но в любом случае я уверен, что вы все больше заинтересованы в открытии новых вариантов кузова, так что вот он. Если вы внимательно посмотрите на изображения, вы, возможно, заметите некоторые изменения и улучшения, а также некоторые новые детали. Сейчас я продолжаю работать над модом, скоро появятся новые информационные тизеры, так что он будет более детально проработан. Отвечаю уже на некоторые вопросы: да, ассортимент машин Oldsmobile больше не ограничивается. И да, у известного моддера теперь есть автомобили, представленные в пакете:п View attachment 315606
If you got missing textures, all you gotta do is download "Codename: oldsfullsize", place it on your mods folder, and that's it!
Having A Issue With The Mod,Unsure If I Did Something Wrong Or Beam Update But All The Transparent Glass Stuff Is No Texture
Mine doesnt have that problem. I think you have to download the oldsfullsize mod to get the textures fixed
YES THE GUY ABOVE ME IS RIGHT YOU GOTTA GET THE MAIN MOD + THE ADDON TO MAKE IT WORK AND FOR ENEYONE THAT KNOWS OR HAS AN ANSWER FOR ME ANOTHER THING IM HAVING AN ISSUE WITH WHEN I BREAK THE FRONT END ON THE CAR ALL MY THROTTLE AND STERING INPUT STOPS TILL I DELETE IT IDK IF ITS JUST ME OR IF I NEED TO REINSTALL THE MOD ?
I have noticed that if I pop a front tire or cause serious damage to the front of the car it does have an input issue, however, another thing that I noticed is that the audio from the car goes away as well, the issues get fixed when I hard reset the car. Here's the console from when it has the issue Spoiler: console log from when I popped the front tire 122.87745|E|libbeamng.Lua.Exception| *** FATAL LUA ERROR: 122.87771|E|libbeamng.Lua.Exception| lua/vehicle/beamstate.lua:425: attempt to perform arithmetic on field 'slidingFrictionCoef' (a nil value) 122.87778|E|libbeamng.Lua.Exception| =============== Stack Traceback >> START >> 122.87782|E|libbeamng.Lua.Exception| (1) metamethod C function '__mul' 122.87785|E|libbeamng.Lua.Exception| (2) Lua upvalue 'deflateTire' at file 'lua/vehicle/beamstate.lua:425' 122.87789|E|libbeamng.Lua.Exception| Local variables: 122.87792|E|libbeamng.Lua.Exception| wheelid = number: 1 122.87797|E|libbeamng.Lua.Exception| wheel = table: 0x017c4cc0e9c8 {selfCollisionThickness:0.02, remoteCollisionThickness:0.05, slotType:main (more...)} 122.87802|E|libbeamng.Lua.Exception| brokenBeams = number: 1 122.87806|E|libbeamng.Lua.Exception| (for generator) = C function: next 122.87812|E|libbeamng.Lua.Exception| (for state) = table: 0x017c4cc0fd10 {1:689, 2:690, 3:691, 4:692, 5:693, 6:694, 7:695, 8:696, 9:697, 10:698, 11:699 (more...)} 122.87819|E|libbeamng.Lua.Exception| (for control) = userdata: 0xfffd817f00000002 122.87825|E|libbeamng.Lua.Exception| _ = number: 1 122.87832|E|libbeamng.Lua.Exception| nodecid = number: 689 122.87838|E|libbeamng.Lua.Exception| (*temporary) = C function: 0x017c4131e990 122.87855|E|libbeamng.Lua.Exception| (*temporary) = nil 122.87859|E|libbeamng.Lua.Exception| (*temporary) = userdata: 0x017c41bd0d48 122.87862|E|libbeamng.Lua.Exception| (*temporary) = number: 689 122.87866|E|libbeamng.Lua.Exception| (*temporary) = number: 0.6 122.87869|E|libbeamng.Lua.Exception| (*temporary) = nil 122.87872|E|libbeamng.Lua.Exception| (*temporary) = string: "event:>Vehicle>Tire_Burst" 122.87875|E|libbeamng.Lua.Exception| (*temporary) = number: 304 122.87879|E|libbeamng.Lua.Exception| (*temporary) = string: "attempt to perform arithmetic on field 'slidingFrictionCoef' (a nil value)" 122.87882|E|libbeamng.Lua.Exception| (3) Lua field 'beamBroken' at file 'lua/vehicle/beamstate.lua:664' 122.87886|E|libbeamng.Lua.Exception| Local variables: 122.87889|E|libbeamng.Lua.Exception| id = number: 2665 122.87892|E|libbeamng.Lua.Exception| energy = number: 509.05 122.87895|E|libbeamng.Lua.Exception| bodyPart = nil 122.87899|E|libbeamng.Lua.Exception| beam = table: 0x017c552a8ba8 {hubcapOffset:0.005, selfCollisionThickness:0.02, remoteCollisionThickness:0.05 (more...)} 122.87902|E|libbeamng.Lua.Exception| (4) Lua function 'onBeamBroke' at file 'lua/vehicle/main.lua:342' (best guess) 122.87905|E|libbeamng.Lua.Exception| Local variables: 122.87909|E|libbeamng.Lua.Exception| id = number: 2665 122.87912|E|libbeamng.Lua.Exception| energy = number: 509.05 122.87915|E|libbeamng.Lua.Exception| --------------- << END <<
Tennessee i think bigger image: https://www.beamng.com/attachments/codename_oldsfullsize_006-jpg.181931/
How do i download the mod and addon on version 0.24? I tried putting them both into the 0.24 mod file but it doesn't seem to work. I can still download the base mod off of the repository.
i figured out its the tires if you change them to normal beam tires it should work just change the hub
I discovered the same thing. When I pop a tire, the sound goes into a strange loop and there's no longer any control over the vehicle. If you CTRL+R, the vehicle will reload and works. Also, if you have more of these vehicles as "traffic" (which I always do), they will pop tires on their own and you no longer can TAB to them. I've had to remove all traffic to deal with it. That is until I learnt that the tires seem to be the culprit. I've begun changing my saved versions to have the normal tires. However, when I change the hub, I no longer can have the Oldsmobile or Chevrolet emblems on the wheel covers. Is there a way to get normal tires without changing the hub so that we can use the correct wheels/covers? Am I doing something wrong?