Released 2022-27 Procyon Centauri (Luxury SUV)

Discussion in 'Land' started by Finn Wilkinson, Oct 27, 2021.

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  1. ahegao

    ahegao
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    Good progress so far , hopefully this will look better than the actual lc300.
     
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  2. Theo Wilkinson

    Theo Wilkinson
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    Finn, update!
     
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  3. Finn Wilkinson

    Finn Wilkinson
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    (Very big) Update!
    Over the last week…

    I got the engine in!
    upload_2021-11-14_12-48-39.jpg
    …did some offroading…
    upload_2021-11-14_12-48-56.jpg upload_2021-11-14_12-48-56.jpg upload_2021-11-14_12-48-56.jpg upload_2021-11-14_12-48-56.jpg
    …started with a bonnet, by taking the roamer’s JBeam temporarily.
    upload_2021-11-14_12-53-24.jpg
    …and editing it to fit this bonnet, with slightly different properties to fit a modern car better.
    upload_2021-11-14_12-53-24.jpg upload_2021-11-14_12-53-24.jpg upload_2021-11-14_12-53-24.jpg upload_2021-11-14_12-53-24.jpg
    …with some obligatory crash testing
    upload_2021-11-14_13-2-21.jpg upload_2021-11-14_13-2-21.jpg upload_2021-11-14_13-2-21.jpg
    …and a coincidental perfect alignment with the CCF’s bumper support.
    upload_2021-11-14_13-2-21.jpg

    Driveshafts in!
    upload_2021-11-14_13-3-41.jpg upload_2021-11-14_13-3-41.jpg upload_2021-11-14_13-3-41.jpg

    Frame model work, making it look smoother and higher poly.
    upload_2021-11-14_17-46-16.jpg upload_2021-11-14_17-46-16.jpg upload_2021-11-14_17-46-16.jpg upload_2021-11-14_17-46-16.jpg
    Wings (fenders) started, by taking Roamer JBeam at first…
    upload_2021-11-14_17-47-14.jpg
    …realising it fit abysmally…
    upload_2021-11-14_17-47-59.jpg
    …then modelling my own in blender. I’ve realised that it’s easier to model your own JBeam in blender, but only use positions of vertices for the nodes, rather than using JBeam exporter, and coding your own beams and triangles. This is mainly because the exporter is super outdated and among other things, names nodes badly and duplicates beams.
    upload_2021-11-14_17-50-33.jpg
    After I’d modelled it, I got it in game, by mostly using Cherrier FCV values but editing them where I see fit, and adding a row of nodes at the very top for the panelwork up there on mine.
    upload_2021-11-14_17-52-19.jpg upload_2021-11-14_17-52-19.jpg upload_2021-11-14_17-52-19.jpg upload_2021-11-14_17-52-19.jpg upload_2021-11-14_17-52-19.jpg
    …after I’d done that, I put it in Gridmap V2 for some crash testing…
    upload_2021-11-14_17-53-4.jpg
    …and noticed many, many bits of the car needing work.
    Leaving that for later, I decided to add the front bumper. This was also temporarily meshslapped from the Roamer, mainly for visuals, since the roamer’s bumper is primarily attached to the frame, but this car’s primarily attached to the wings and front-body.
    upload_2021-11-14_18-41-38.jpg
    With temporary unwraps.
    upload_2021-11-14_18-41-38.jpg upload_2021-11-14_18-41-38.jpg upload_2021-11-14_18-41-38.jpg
    Bumper done!
    upload_2021-11-14_18-42-56.jpg upload_2021-11-14_18-42-56.jpg upload_2021-11-14_18-42-56.jpg upload_2021-11-14_18-42-56.jpg upload_2021-11-14_18-42-56.jpg
    (yes the temporary texture for the DRL is emissive)
    upload_2021-11-14_18-44-26.jpg
    @Theo Wilkinson made the firewall and A-Pillar stronger for better crash safety.
    upload_2021-11-14_18-47-59.jpg
    …still not perfect, this roof acts like aluminium foil.
    upload_2021-11-14_18-47-59.jpg
    @Theo Wilkinson also added doors, both front and rear.
    upload_2021-11-14_18-49-13.jpg upload_2021-11-14_18-49-13.jpg upload_2021-11-14_18-49-13.jpg
    …which were then crashed into at 109mph by a CCF
    upload_2021-11-14_18-50-16.jpg
    …and temporarily unwrapped by me.
    upload_2021-11-14_18-50-37.jpg
    I also, for the sake of consistency in the looks of it, since the rear doors have the trim on them, added the flexbodies of the wheel arch trims to the parts they’re gonna be on. They’re gonna end up with Tograc-style separation.
    upload_2021-11-14_18-52-25.jpg
    Headlights in! These were quick but still needed work so they don’t damage other parts around them.
    upload_2021-11-14_19-1-2.jpg upload_2021-11-14_19-1-2.jpg upload_2021-11-14_19-1-2.jpg upload_2021-11-14_19-1-2.jpg upload_2021-11-14_19-1-2.jpg upload_2021-11-14_19-1-2.jpg
    Headlights done (JBeamwise), they don’t fit perfectly but they’re completely stable and headlights never matter much for deformation.
    upload_2021-11-14_19-2-44.jpg upload_2021-11-14_19-2-44.jpg upload_2021-11-14_19-2-45.jpg upload_2021-11-14_19-2-45.jpg
    Here’s a cool glow-in-the-dark front DRL pic:
    upload_2021-11-14_19-3-20.jpg
    With those done, I started thinking about the frontal styling again, editing those side blades.
    upload_2021-11-14_19-6-36.jpg upload_2021-11-14_19-6-36.jpg upload_2021-11-14_19-6-36.jpg
    Polyflow improvements as helped by @Nacho Problem, which, in turn, made it a lot higher poly and smoother.
    upload_2021-11-14_19-6-36.jpg upload_2021-11-14_19-6-36.jpg upload_2021-11-14_19-6-36.jpg upload_2021-11-14_19-6-36.jpg upload_2021-11-14_19-6-36.jpg upload_2021-11-14_19-6-36.jpg
    Done!
    upload_2021-11-14_19-6-36.jpg

    …which is, once again, where we’re at today! As always, thanks for the attention on the mod, and hope to see you guys until it’s released!


    Next update on post #172
     

    Attached Files:

    • upload_2021-11-14_17-47-14.jpg
    • upload_2021-11-14_18-41-38.jpg
    #103 Finn Wilkinson, Nov 14, 2021
    Last edited: Dec 11, 2021
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  4. vidderus

    vidderus
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    This is looking good, good luck with this mod!
     
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  5. BrunoTheMerlin

    BrunoTheMerlin
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    Awesome progress:) can't wait!
     
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  6. Franz027

    Franz027
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    Awesome! =)
     
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  7. alentaylor22

    alentaylor22
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    Will you still be keeping the other bumper too as a high trim level option? The flow of the other one was and look of it was way more appealing and clean
     
  8. Finn Wilkinson

    Finn Wilkinson
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    I’ve not got the old bumper anymore, and I’m not personally a fan of it, sorry.
     
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  9. alentaylor22

    alentaylor22
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  10. VENOMOUS 2

    VENOMOUS 2
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    make sure for full time 4wd
    --- Post updated ---
    that's interesting for goodie!
     
  11. Yash_gamin144

    Yash_gamin144
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    cant wait for this mod to be released :D
     
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  12. Theo Wilkinson

    Theo Wilkinson
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    wrong thread :(
    sent K series photos here accidentally
     
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  13. eggward

    eggward
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    boog moment
     
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  14. VENOMOUS 2

    VENOMOUS 2
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    try this one
     
  15. Finn Wilkinson

    Finn Wilkinson
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    For what exactly?
     
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  16. JeffTesta

    JeffTesta
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    Amazing work! This and the CCF will fill two major holes in the BeamNG core content. Love that it's based on the TNGA-F platform. Keep it up!
     
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  17. Finn Wilkinson

    Finn Wilkinson
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    Thanks! Glad to hear that!
     
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  18. Nacho Problem

    Nacho Problem
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    very nice
     
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  19. CarGeek25

    CarGeek25
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    This looks amazing!

    Maybe you could add a trim similar to this:

    A more sporty body kit with maybe a more performance-oriented tune
     
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  20. umar0906

    umar0906
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    it looks great, I was wondering if you could add sequential turn signals?
     
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